Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby ewlol » Wed Sep 28, 2011 8:24 pm

Jorb acknowledged the "bread ovens" as being only temporary. But what about the large house, the chest, the terra tiles? All of those are clunky.
I'm sorry, but I disagree with Burg and Jackard in their idea that gameplay is more important than graphics. They are equally important. I believe some of the new systems are very interesting, like the tables and the "purity" ratings.

I don't know if Jorb said it in the video, but I think that impurities in items should account for some global pollution of sorts--one that deteriorates areas that have large, unmanaged waste sites. Perhaps pollution would obstruct plant growth and the purity of the foods that are created with plant matter.
User avatar
ewlol
 
Posts: 775
Joined: Mon Mar 29, 2010 2:40 pm

Re: Game Development: Salem & Haven

Postby boshaw » Wed Sep 28, 2011 8:27 pm

Robertzon wrote:No bridges becouse of the map generator loftar has made.

Why would his map generator stop players from creating bridges after the map is generated?
User avatar
boshaw
 
Posts: 1590
Joined: Tue Jun 01, 2010 10:22 pm

Re: Game Development: Salem & Haven

Postby MagicManICT » Wed Sep 28, 2011 9:09 pm

hereticrick wrote:I found it interesting (as someone who's never worked on graphics or programming, etc...except maybe a little RPG Maker) that 3D creatures were easier to make than 2D...I would have assumed it was harder..though, again, based on really no experience ^^.


From what I've done, 3D is easier in some cases as it doesn't require as much artwork to do. Adjusting the models becomes simpler than trying to draw multiple perspectives. However, when you start throwing in texturing, bump mapping, adjusting vectors, lighting qualities, etc., it becomes a huge mountain that can run your expense per model up to 5 to 10 times what equivalent 2D art would be. (Java has a hard time doing these things real time and remain playable, so don't expect much on the high end.) <3 Blender! http://www.blender.org/
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Salem & Haven

Postby Robertzon » Wed Sep 28, 2011 9:12 pm

boshaw wrote:
Robertzon wrote:No bridges becouse of the map generator loftar has made.

Why would his map generator stop players from creating bridges after the map is generated?

Image
User avatar
Robertzon
 
Posts: 1464
Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Salem & Haven

Postby BookerTW » Wed Sep 28, 2011 9:26 pm

The one thing I'm wondering, is if the hf and pclaim are one and the same, is there going to be a limit to how close they can be to each other, because if not, I'm sure people are gonna create alts just to make one big claim.
User avatar
BookerTW
 
Posts: 2
Joined: Mon Aug 22, 2011 2:07 am

Re: Game Development: Salem & Haven

Postby Jackard » Wed Sep 28, 2011 9:38 pm

ewlol wrote:Jorb acknowledged the "bread ovens" as being only temporary. But what about the large house, the chest, the terra tiles? All of those are clunky.
I'm sorry, but I disagree with Burg and Jackard in their idea that gameplay is more important than graphics.

you complain about graphics but you play h&h?
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Salem & Haven

Postby Daji » Wed Sep 28, 2011 10:25 pm

Jackard wrote:
ewlol wrote:Jorb acknowledged the "bread ovens" as being only temporary. But what about the large house, the chest, the terra tiles? All of those are clunky.
I'm sorry, but I disagree with Burg and Jackard in their idea that gameplay is more important than graphics.

you complain about graphics but you play h&h?

wut?
User avatar
Daji
 
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Game Development: Salem & Haven

Postby TeckXKnight » Wed Sep 28, 2011 10:57 pm

BookerTW wrote:The one thing I'm wondering, is if the hf and pclaim are one and the same, is there going to be a limit to how close they can be to each other, because if not, I'm sure people are gonna create alts just to make one big claim.

This is an issue they've dealt with in Haven already so hopefully not something we need to go over again.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Game Development: Salem & Haven

Postby ewlol » Wed Sep 28, 2011 10:57 pm

Jackard wrote:
ewlol wrote:Jorb acknowledged the "bread ovens" as being only temporary. But what about the large house, the chest, the terra tiles? All of those are clunky.
I'm sorry, but I disagree with Burg and Jackard in their idea that gameplay is more important than graphics.

you complain about graphics but you play h&h?


2D is far different than 3D.
hnh has a lovely quirkiness to it.
salem just falls short.
User avatar
ewlol
 
Posts: 775
Joined: Mon Mar 29, 2010 2:40 pm

Re: Game Development: Salem & Haven

Postby joseboda » Wed Sep 28, 2011 11:38 pm

ewlol wrote:2D is far different than 3D.
hnh has a lovely quirkiness to it.
salem just falls short.


Gameplay over graphics x1000... Three of the most enthralling games for me were H&H, dwarf fortress and Unreal World, not the fancy EA crap shooters kids are playing nowadays, where you get to see every hair follicle in your avatar face but gamewise the content is just lacks severely...

Salem looked quite nice, bur there's clearly work to be done, then again that's why its still in pre-alpha.

Jorbtar, just keep polishing that world so it's nice and shining for when we join next year =)
User avatar
joseboda
 
Posts: 80
Joined: Tue Feb 02, 2010 7:04 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 2 guests