Game Development: World 5

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 5

Postby harushu » Mon Mar 14, 2011 3:13 am

my curiosity is how this system works with a village. are people going to be able to get enough authority to keep up with the daily loss or maybe this has been reduced. time will tell
harushu
 
Posts: 40
Joined: Thu Oct 14, 2010 9:13 am

Re: Game Development: World 5

Postby loftar » Mon Mar 14, 2011 3:27 am

jorb wrote:
Shousha wrote:Call me if things change.

Don't count on it.

Actually, I'm pretty sure you can count on things to change. This one was of those instances. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9056
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: World 5

Postby jorb » Mon Mar 14, 2011 3:30 am

loftar wrote:
jorb wrote:
Shousha wrote:Call me if things change.

Don't count on it.

Actually, I'm pretty sure you can count on things to change. This one was of those instances. :)


Yeah, but me calling him? :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: World 5

Postby harushu » Mon Mar 14, 2011 3:31 am

hey jorb and loftar not sure if you check personal messages at all but I sent you both a message about an exploit in the game.. wasn't sure if sending you the problem was correct or if should have posted it somewhere.. just wanted to make sure you guys got it
harushu
 
Posts: 40
Joined: Thu Oct 14, 2010 9:13 am

Re: Game Development: World 5

Postby loftar » Mon Mar 14, 2011 3:32 am

jorb wrote:Yeah, but me calling him? :)

a.jpeg
You do not have the required permissions to view the files attached to this post.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9056
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: World 5

Postby Affens » Mon Mar 14, 2011 3:32 am

Only thing that kept harvests interesting was the LP gain from fieldwork.

Full change + full nature gave not only ridiculous amounts of harvests but good LP as well.
With insane amounts of goods from fields, refining stuff further gave even more LP.

A huge field of wheat along with a similar field of grapes.

Harvest, grind to flour, make dough...
Harvest, press to juice...

Wonder if anyone is up for the fieldwork anymore.
Affens
 
Posts: 33
Joined: Tue Feb 22, 2011 7:46 pm

Re: Game Development: World 5

Postby harushu » Mon Mar 14, 2011 3:35 am

Affens wrote:Only thing that kept harvests interesting was the LP gain from fieldwork.

Wonder if anyone is up for the fieldwork anymore.



heck yeah, you still need all the product plus I am itching to see what new stuff can be made and what curiosities can be found.
harushu
 
Posts: 40
Joined: Thu Oct 14, 2010 9:13 am

Re: Game Development: World 5

Postby LimaZulu » Mon Mar 14, 2011 3:45 am

jorb wrote:Yeah, but me calling him? :)


Sounds like Loftar's pimpin' you out, bru.
User avatar
LimaZulu
 
Posts: 959
Joined: Fri Jan 21, 2011 11:28 am

Re: Game Development: World 5

Postby Jackard » Mon Mar 14, 2011 4:04 am

loftar wrote:
jorb wrote:
Shousha wrote:Call me if things change.

Don't count on it.

Actually, I'm pretty sure you can count on things to change. This one was of those instances. :)

loftar why you so slow
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: World 5

Postby Dalunel » Mon Mar 14, 2011 4:23 am

I think someone forgot to rename this game to "Waiting & Starving" when they updated it to World 5. I'm typing this as I'm waiting by the way.
Dalunel
 
Posts: 6
Joined: Tue Jan 25, 2011 10:02 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 1 guest