The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby NaoWhut » Mon Feb 09, 2015 2:43 am

Kaios wrote: Kaios' Words n Stuff


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Re: The Ghost of Christmas Future, II

Postby Massa » Mon Feb 09, 2015 2:43 am

NaoWhut wrote:
Kaios wrote: Kaios' Response


berlin word wall


What you write could be 1/4 as long if you didn't do what ever you do.
Do you crave attention or something?
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Mon Feb 09, 2015 2:51 am

Massa wrote: -Strokes Nao's peen-


Oh baby... oh god yes! ohhhh ohhhh

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lol, berlin word wall
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Re: The Ghost of Christmas Future, II

Postby Jackard » Mon Feb 09, 2015 7:22 am

borka wrote:
Jackard wrote:why is everything in this game so dark

Full Moon at peak

eyestrain shaders.... its just good gameplay!!
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Re: The Ghost of Christmas Future, II

Postby dafels » Mon Feb 09, 2015 11:16 am

These peacefuls who have never even killed anyone in combat or actually been in a decent fight are discussing haven's combat. The only opinion worth taking serious is nao's, because he actually have been in combat. :lol:
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Re: The Ghost of Christmas Future, II

Postby Kaios » Mon Feb 09, 2015 11:28 am

dafels wrote:These peacefuls who have never even killed anyone in combat or actually been in a decent fight are discussing haven's combat. The only opinion worth taking serious is nao's, because he actually have been in combat. :lol:


Peacefuls lol, yeah I don't go around attacking noobs if that's what you mean. Nice try pussy but if you would like to speak with me directly you can just quote my post. Are you implying Haven & Hearth is the meta of combat? Consider for a second that the combat in this game (as it is currently) does in fact suck compared to most combat systems and could certainly do with some changes/additions.

But, putting that to the side because as I have already stated we don't know what combat will be like in the new version other than the small glimpse we've seen and that looked totally different to what we have now so how you can definitively claim anyone has an opinion over anyone else worth taking more serious than another I don't really get, there's no opinion that could possibly be given regarding the new version other than Jorb and Loftar's own that would hold any weight. I am simply discussing alternative methods to make strategy play a larger role in combat, Nao is refuting the points based on what might happen currently rather than what could happen in a future system.

I appreciate you decided to add your own dumbass remarks to the mix, but if you're not going to say anything useful I'd rather you say nothing at all. Thanks.
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Re: The Ghost of Christmas Future, II

Postby romovs » Mon Feb 09, 2015 1:30 pm

FatFruit wrote:did you people see this pic or no?

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I was excited for a moment to /barely/ see six different types of rocks but then realized it's probably just ore :(
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Re: The Ghost of Christmas Future, II

Postby Xcom » Mon Feb 09, 2015 1:53 pm

Just a few questions about the upcoming combat.

1. Will it be like its now where moves create a deadlock towards the target? or can we get it so all combat actions needs to be targeted. It would make combat a whole lot more reliable.

2. Will signs have hitboxes and be abused in combat like force fields?

3. Will it be possible to make all combat actions preformed in the same tick, i.e. two people using valor on each other from a distance being able to use the valor at the same time instead of one move going of before the other.

4. Will there be any mechanics similar to einher so combat recovery will be possible and not die and completely become useless in combat for another few grindy months?

5. How will horses play into this new combat? Won't they become extremely overpowered? Will they be able to swim cross rivers and if not wont this create an extreme advantage for the defenders living on a larger landmass? If they can, wont it simply be a perfect gank squad mechanic.
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Re: The Ghost of Christmas Future, II

Postby painhertz » Mon Feb 09, 2015 7:15 pm

I find it odd no one has asked about the "new" stuff that was/was talked about being added. Seige weapons? Manned guard towers? More community/town/faction tools? Jorb? Loftar? Anything "new" making it's way into this build or is this just a graphical prettifying of Haven 1.0? (Only new thing I noticed was horses......) Is there still going to be wall bashing? Any new weapons? (Throwing daggers? Crossbows? Maces? etc etc)?
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Mon Feb 09, 2015 9:05 pm

painhertz wrote:I find it odd no one has asked about the "new" stuff that was/was talked about being added. Seige weapons? Manned guard towers? More community/town/faction tools? Jorb? Loftar? Anything "new" making it's way into this build or is this just a graphical prettifying of Haven 1.0? (Only new thing I noticed was horses......) Is there still going to be wall bashing? Any new weapons? (Throwing daggers? Crossbows? Maces? etc etc)?


Good point to ask about new things,
especially a siege system, but knowing
the glorious Loftorb I do not think they
would tell us even if they had plans
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