RJT wrote:Define low-medium con
In my eyes:
Low con: 1-150
Medium con: 150-300
High con: 300-1000
Pro con: 1000+
Note I'm a hermit
RJT wrote:Define low-medium con
APXEOLOG wrote:Custom clients cannot be fixed. There's no ability to do it technically. So stop crying about it.
Ninijutsu wrote:bmjclark wrote:I know, if they had 1400 armor class (which was common when i had my stuff made), it would kill anyone. I hit someone with 1800 AC. 1800. Someone who's armor was almost twice the quality of my sword for 200 with 475 strength. If you don't see the issue, i don't know what to say.
I do see it as an issue, health and protection do not scale nearly as much as they should, I'm just saying that 1-shot is an overused term. 2-shot is more like it.chris1122 wrote:How do you find the formula's for dealing damage to someone with armor?
You have to hit higher shp dmg than their armor class. Raw damage is weaponquality*strength, squared, divided by 10, squared again.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
jorb wrote:painhertz wrote:are you deriving anything about the wants and wishes of your playerbase from those 93 pages, and if so, do you even give a rats ass either way? lol
I try to distill the insights of the toiling masses so as to be able to draw the correct conclusions which in turn can be passed back through the propaganda efforts of the party.
Avu wrote:Can all the newfags shut the fuck up with their love of movement combat? Needing strong characters to actually fight is a deterrent to alts, alts being less useful means punishing criminals actually hurts them and it's not like you can't win with lower stats IF you have the player number advantage. And not every fucking skirmish needs to end up in death. Movement combat is one of the biggest reasons this game has turned to shit. Every damn noob thinks he is a hero because he learned how to place a sign between him and the guy he is baiting. There are other issues connected to this problem but movement combat can be fixed by modifying a variable or at most deleting a couple of lines of code.
MrBunzy wrote:IMO one hit stings arn't that big an issue, its just that most people take their armor off to spar and then get the illusion that if you can get a sting in you've won, when actually it would just ping off armor.
MrBunzy wrote:IMO one hit stings arn't that big an issue, its just that most people take their armor off to spar and then get the illusion that if you can get a sting in you've won, when actually it would just ping off armor.
Jalpha wrote:I believe in my interpretation of things.
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