Xcom wrote:Just a few questions about the upcoming combat.
1. Will it be like its now where moves create a deadlock towards the target? or can we get it so all combat actions needs to be targeted. It would make combat a whole lot more reliable.
That's how it is now, at least. What do you mean by targeted? That I actually have to click the player I want to attack every time I want to execute an attack?
2. Will signs have hitboxes and be abused in combat like force fields?
They probably can now, but we could perhaps add some delay to their placement or whatever.
3. Will it be possible to make all combat actions preformed in the same tick, i.e. two people using valor on each other from a distance being able to use the valor at the same time instead of one move going of before the other.
This timing scenario seems like an edge case. Are you sure it is important?
4. Will there be any mechanics similar to einher so combat recovery will be possible and not die and completely become useless in combat for another few grindy months?
I like the Einherjer mechanic as such, although perhaps not everything about its execution, so I should think there'll be something like it. Nothing like it has been implemented yet, however.
5. How will horses play into this new combat? Won't they become extremely overpowered? Will they be able to swim cross rivers and if not wont this create an extreme advantage for the defenders living on a larger landmass? If they can, wont it simply be a perfect gank squad mechanic.
Very good question, and one that I myself loose a fair amount of sleep over.
I would for one thing like to add more hard stealth mechanics of various kinds, where, say, a wee noob can dodge into and disappear and hide in the shrubs, or whatever, to presumably have a chance to elude the cavalry. I would also like to make horses themselves prone to panics and relatively easy to startle into throwing off their rider (with some sort of knock-out debuff applied to him) if not trained extremely well. Generally speaking I feel that horses should imply high risk to compensate the high reward they intrinsically provide.