Jackard wrote:here we are, six years later, and a veteran is seriously suggesting a scenario where one dude can effortlessly dispatch five other dudes like this was fucking dynasty warriors except in a pvp permadeath game... this should never occur
I tried to explain to him that he keeps making suggestions based on current information instead of actually using his mind/imagination/creativity to think of something better but oh well.
TeckXKnight wrote:Give people some kinds of unfair advantages for engaging and disengaging or else combat will always end in a stalemate of who can route along terrain/rivers for 3 hours the best.
LadyV wrote:Return strategy to the players instead of the gear. Then maybe the system would be fixed because that mono-battle is no more and you always have a chance of failure, even if slim.
This is where I was coming from with my ideas, it's rather unfortunate some players can't let go of the game in its current state and continue to deny the suggestions of others while essentially providing nothing of their own. Anyways I was glad to see you guys post stuff like this.
jorb wrote:Hidden trap doors that actually need to be detected, earth mounds that are hard to notice, trees providing some amount of hard stealth to things around them, not just players but objects and whatnot as well.
Sounds nice, I'd love to see some different forms of stealth implemented. You need to figure out something you could do to not have floating names above hearthling's heads after they've been kinned/memorized, maybe only in certain situations, maybe they never appear at all.