The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby Kathdys » Sat Dec 13, 2014 6:44 am

I disagree, while I think riding should still drain the rider's stamina, the horse's own stamina should be a limiting factor. It's even crazier for a horse to run further just because the rider is a big meatwad than it is for boat travel to have no stamina limitation.

I think boats working the way they do is a development compromise. If it drained stamina, or it travelled more slowly, it would just make boat travel more tedious. In the current version of H&H, overland travel is (very unrealistically) almost all straight lines, because the terrain is mostly totally flat and open everywhere. Boats need to be preternaturally fast and easy to use to maintain the right balance between the effectiveness of land vs. water travel.

H&H 2.0 is going to have cliffs, elevation, and other new terrain features, so that imbalance is not going to be there anymore in it; boats won't need to be quite as effective because overland travel will involve more detours and complications that river travel (so far as I know) still isn't going to have, or at least not as often. That means the world won't need to be as big to feel as big, which is another big plus.

I'm looking forward to farms needing to be levelled or (labor-intensively) terraced, too. If you can't plow a big field because the terrain is too hostile, then it's not just about biome and soil quality anymore, and there's something new (and obvious) to consider when selecting a site for founding a new village (or for a new conquest.)

It also changes the gameplay for those who do live in rough terrain to be much more flavourful; a hermit hillman won't just feel like they're running a mini-village on their own, but it will actually feel like they live in a trackless wilderness that they might know like the back of their hand, but where the average player wouldn't dare tread. There's some of this effect now (woo, thickets!), but the new terrain will enhance it a great deal, I think.
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Re: The Ghost of Christmas Future

Postby ArvinJA » Sun Dec 14, 2014 12:03 pm

Kathdys wrote:I disagree, while I think riding should still drain the rider's stamina, the horse's own stamina should be a limiting factor. It's even crazier for a horse to run further just because the rider is a big meatwad than it is for boat travel to have no stamina limitation.

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Re: The Ghost of Christmas Future

Postby Kathdys » Mon Dec 15, 2014 12:11 am

Sure, I just think there's a lot more gameplay and eccentricity to be had with breeding high-performance horses than there is with horses-as-tools, and the ability of horses scaling directly with the ability of their riders would remove a balancing factor from in-game competition. It could still work if the idea is to make powerful characters more powerful... I just don't think that's a good idea, especially if it makes chocobo I mean horse breeding less important.
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Re: The Ghost of Christmas Future

Postby Bob_the_Cat » Tue Dec 16, 2014 2:25 am

Theres nothing cool about some retard on his q200 horse he traded botted pearls for to just fly at you with no possible escape. Horse quality would be like having a running stat. Just a bad idea
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Re: The Ghost of Christmas Future

Postby SynthAura » Tue Dec 16, 2014 7:43 am

Bob_the_Cat wrote:Theres nothing cool about some retard on his q200 horse he traded botted pearls for to just fly at you with no possible escape. Horse quality would be like having a running stat. Just a bad idea

Or the quality on the horse could be capped at a reasonable level, making it so people who put more time into the game will have faster horses but not such a high quality that it's impossible to catch up with for players who start later. Like crops in the current game, if the player harvests with perfect timing it is impossible to catch up if you start later than that person, but if the stats were capped it would be possible for anyone to catch up if they work at it. Though I like the capless quality of the game as it is on some items, if something like horses were added in with a speed stat I'd think a cap would be reasonable.
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Re: The Ghost of Christmas Future

Postby Kathdys » Tue Dec 16, 2014 8:08 am

Bob_the_Cat wrote:Theres nothing cool about some retard on his q200 horse he traded botted pearls for to just fly at you with no possible escape. Horse quality would be like having a running stat. Just a bad idea


...Is it any better if he botted to build a character with high attributes and used a horse whose quality doesn't matter than if he botted to trade for a high-quality horse? I think you're complaining about something that doesn't strictly have to do with whether horses have their own attributes or not.

As far as caps on horse speed goes, there's plenty that can happen in play. They might throw a horseshoe while galloping... that means it's time to slow down. Or, they might break a leg and/or hurl you to the ground if you make them run over bad terrain, and that means the chase is over. It's the #1 way for someone on foot to escape from someone riding a horse (though my personal favourite is still the one where someone gets unhorsed by a tree branch they rode straight into.) This would make it so it's only if you're out in the open that horses can dominate, and that makes a lot of sense. I'm thinking terrain is going to be a much bigger deal in Hafen than it is in the current version, however horses work.

Aside from that, from what I know of cows, it's already hard to select for multiple attributes at the same time when breeding animals. If that holds true for horses, then you can have a horse that's fast, or strong, or tough, or obedient, or agile. Pick two, maybe. A lot of warriors aren't going to pick 'fast' in that case, and the ones that do will have vulnerabilities anyone can exploit.

Woo, wild speculation!
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Re: The Ghost of Christmas Future

Postby slipper » Tue Dec 16, 2014 12:02 pm

Also make it possible to neuter animals.
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Re: The Ghost of Christmas Future

Postby brohammed » Tue Dec 16, 2014 4:49 pm

slipper wrote:Also make it possible to neuter animals.

+1, plus you should get the genitals in your inventory afterwards. It could be a delicacy.
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Re: The Ghost of Christmas Future

Postby RedRabbit » Wed Dec 17, 2014 12:43 am

brohammed wrote:
slipper wrote:Also make it possible to neuter animals.

+1, plus you should get the genitals in your inventory afterwards. It could be a delicacy.


Yeah, that'd be hilarious! Someone sneaks in
and neuters all of the village's cows
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Re: The Ghost of Christmas Future

Postby MagicManICT » Wed Dec 17, 2014 3:46 am

brohammed wrote:
slipper wrote:Also make it possible to neuter animals.

+1, plus you should get the genitals in your inventory afterwards. It could be a delicacy.


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