harushu wrote:doing great here, found out the key is not a what LP a single doll gives you after x amount of time but it's setting up several items to study at once and getting a nice boost after the same ammount of time as a single object.. yes some items give a better LP per time studdied ratio.. but that's in any game.. the key is to know what gives the best LP for the room you have to study. aside from waiting for study time I have built a nice little starting village area with a claim, got leather is the works.. all in all I like the curiosities. I like having more stuff to craft and not knowing what's out there.. gives a little excitement about the game
I like uncovering new stuff as much as i hate uncovering new stuff.
The excitement of the game is amazing now that you don't know what your next craftable is. At the same time, I want to know what I can make in the future. I find it even more exciting to be in someone else's unclaimed camp, looking through their stuff, and seeing new items.
this new world is an excitement, but as i said some pages back its a bit slow. Aside from that, well done Jorb.

Shousha wrote:I feel the need to say this: You guys know that it's not the actual additional content that bugs (us), right?
The idea of curiosities is neat. I love more stuff to craft, new items to find. I also appreciate that the old system needed changing, because it was flawed. But none of these things negate the issues with the new system. Saying "it's an alpha" doesn't negate the issues either. Nor does saying "QQ" or "instant gratification". There are issues. You'd have to be blind not to see them. The questions are if they're going to be "fixed" or not, and if so, when, and in what manner.
anything wrong in the game right now will be fixed. Anything not-wrong won't be fixed.
Anything that you don't see change in the future isn't wrong.