- Temp-Q is completely removed.
- The quality of the coal used in the steel crucibles counts (it not counting previously was just an oversight anyway).
- In the processing of cast->(bloom/slag) and wrought->steel, quality only goes down, not up. If the result "should" go up in quality as a consequence of the equipment/fuel/coal all being of higher quality, it simply remains at the quality it had before being processed.
- In the processing of bloom->wrought, there is a 40% chance of the quality being lowered, and a 10% chance of the quality actually being improved.
These changes will be in effect after the next server restart (and given the current frequency of memory allocation failures, I count on that not being too long :P).
For the record: The reason I wanted to try the Temp-Q mechanic in the first place was because I wanted it to be so that maximum-quality steel was a very rare thing, but that, with extra work, one could always improve the quality of one's steel. Of course, it was, on the other hand, a bad mechanic in that it encouraged grinding and macroing.