Mini-update: Ironworking qualities

Announcements about major changes in Haven & Hearth.

Re: Mini-update: Ironworking qualities

Postby abagraba » Mon Sep 27, 2010 1:44 am

Do I get a cape for pointing out that fuel ql didnt matter lofty?
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Re: Mini-update: Ironworking qualities

Postby DatOneGuy » Mon Sep 27, 2010 1:53 am

abagraba wrote:Do I get a cape for pointing out that fuel ql didnt matter lofty?

Charcoal Q didn't matter and a lot of people know that, if that's what you mean.
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Re: Mini-update: Ironworking qualities

Postby sabinati » Mon Sep 27, 2010 5:01 am

anyone got q200+ iron yet?
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Re: Mini-update: Ironworking qualities

Postby DatOneGuy » Mon Sep 27, 2010 5:04 am

sabinati wrote:anyone got q200+ iron yet?

If I say yes do I get a cookie?

Shouldn't be too hard to get 1, should be really hard to get enough to matter though. :(

130->156->187->224
Assuming you start with 130 anyway. Man that's a low friggin' chance given what i've been doing so far to get just 2 upgrades... = =;

It does seem however that full nature now has 100% chance to get cast, not sure the percentage change on full industry for cast/wrought...
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Re: Mini-update: Ironworking qualities

Postby sabinati » Mon Sep 27, 2010 5:09 am

full nature's always been 100% cast man

and i'd guess you'd want to go with a full indy guy on the last step to get wrought for a saw
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Re: Mini-update: Ironworking qualities

Postby DatOneGuy » Mon Sep 27, 2010 8:44 am

It is? That's news to me, I would have sworn it was like 33% chance of wrought...
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Re: Mini-update: Ironworking qualities

Postby Koya » Mon Sep 27, 2010 9:36 am

I see with this update 3 things needed to get really good iron...
1 - miners, damn lot of them...
2 - clay, really good one... and a lot to re-build finery forge few times to improve q.
3 - HQ trees... to make HQ coal and bricks...

So this will be possible only to high developed citys with a lot of people and access to good resourses...
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Re: Mini-update: Ironworking qualities

Postby DatOneGuy » Mon Sep 27, 2010 10:53 am

This should keep all major cities busy for a while, I like this update, something to do with trees, a reason to plant a lot, and something to mine. Has been pretty fun watching a noticeable gain too...
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Re: Mini-update: Ironworking qualities

Postby Koya » Mon Sep 27, 2010 11:00 am

Well I see that i will run out of ore in one mine soon... Gotta send a lot of miners to dig again... and it gonna spend 3-4 barrels of beer a day :(
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Re: Mini-update: Ironworking qualities

Postby ewlol » Mon Sep 27, 2010 4:21 pm

Why doesn't a finery forge increase the quality of your wrought ? It only lowers it or keeps it the same.

Its a bitch when you use your best charcoals hoping to achieve a better quality on excess iron but it turns out to have not raised the quality. :?
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