Mini-update: Ironworking qualities

Announcements about major changes in Haven & Hearth.

Re: Mini-update: Ironworking qualities

Postby arthuratwar » Tue Sep 21, 2010 10:48 pm

Just when i found a mine... :lol:
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Re: Mini-update: Ironworking qualities

Postby rye130 » Tue Sep 21, 2010 10:57 pm

DatOneGuy wrote:this makes hq clay that much more valuable


Great, making the most expensive natural materials even more expensive.
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Re: Mini-update: Ironworking qualities

Postby RickyP0602 » Tue Sep 21, 2010 11:53 pm

rye130 wrote:
DatOneGuy wrote:this makes hq clay that much more valuable


Great, making the most expensive natural materials even more expensive.


agreed
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Re: Mini-update: Ironworking qualities

Postby Atherman » Wed Sep 22, 2010 1:58 am

See you in two months.
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Re: Mini-update: Ironworking qualities

Postby DeadlyPencil » Wed Sep 22, 2010 3:32 am

i think this is a good update. people with full industry really had nothing to do... now they can try and make uber metal.
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Re: Mini-update: Ironworking qualities

Postby DatOneGuy » Wed Sep 22, 2010 3:40 am

DeadlyPencil wrote:i think this is a good update. people with full industry really had nothing to do... now they can try and make uber metal.

Too bad this is for full Nature people.
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Re: Mini-update: Ironworking qualities

Postby DeadlyPencil » Wed Sep 22, 2010 4:23 am

uh... for 5 seconds every day maybe you will use the full nature guy to hammer them out, the work will be done by full industry guys though.

if you go for 1 stage, you use full industry and no nature guy,
if you go for 2 stage, you will use a nature guy on the first stage, industry guy on the 2nd stage....
3 stage is nature guy twice, etc.

so not nessessarily a full nature update. they do play a roll, but not the time consuming part which is the mining, the rest is just waiting.

like for example, you start with 100 cast. 50% turn into bloom, 10% of that gets increased, so now you have 5 good bars, 20 throw away bars, and 25 bars that have the same quality. if your crazy enough to try for stage 2... then you could mine a rediculous amount, but i dont know if anyone would ever try stage 3. anyways, the nature guy touches the bars for like 1% of the total time it would take to make all that crap. i could see alot of people just going straight for stage 1, and not bothering about stage 2, I think the % is to low.

unless iam calculating something wrong, you get under two stage 2 cast from 400 cast bars.... so thats 398 wasted bars.
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Re: Mini-update: Ironworking qualities

Postby Bl1tzX » Wed Sep 22, 2010 5:04 am

DatOneGuy wrote:
DeadlyPencil wrote:i think this is a good update. people with full industry really had nothing to do... now they can try and make uber metal.

Too bad this is for full Nature people.


I'm full nature. I leave all the metal making to the full industry people.

But for people who live in more smaller groups of friends...Well, maybe they shoud start raising industry now.
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Re: Mini-update: Ironworking qualities

Postby DatOneGuy » Wed Sep 22, 2010 2:25 pm

The smelting and finery forgan can be done by either, and the mining should be done in a party to get best results.
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Re: Mini-update: Ironworking qualities

Postby Thijssnl » Wed Sep 22, 2010 5:56 pm

So, what chance is it for iron ore to turn into steel in the end?
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