Game Development: Some fixes

Announcements about major changes in Haven & Hearth.

Game Development: Some fixes

Postby jorb » Mon Nov 08, 2010 6:23 am

Villages
Lawspeakers can -- via their buddy list -- exile village members that they have either as kin or have memorized. Fellow village members are now always identified by a tiny flag icon balloon, even if they're not memorized or kinned.

Feasting
The tidiness bonus has been removed. (Yes, we know this sucks for those of you who came late to the table (pun intended), but those who are already ahead will not get less ahead by us leaving it in.)

Combat
Attack deltas are now the square root of the quotient of the attack and block weights.

Decay
Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.

The Streets
Can now be paved with gold. And some other things.

All clients will need to be updated. Sorry about that.
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Re: Game Development: Some fixes

Postby Sarchi » Mon Nov 08, 2010 6:26 am

I love you.

EDIT: Where's Juhubert's throne? ;)
Last edited by Sarchi on Mon Nov 08, 2010 6:29 am, edited 2 times in total.
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Re: Game Development: Some fixes

Postby sabinati » Mon Nov 08, 2010 6:28 am

so things like kilns, smelters, houses, walls, etc will still decay, but liftables will not?
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Re: Game Development: Some fixes

Postby Ysh » Mon Nov 08, 2010 6:29 am

Interesting.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Game Development: Some fixes

Postby abagraba » Mon Nov 08, 2010 6:29 am

I love you Jorbtar!!!!!
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Re: Game Development: Some fixes

Postby sabinati » Mon Nov 08, 2010 6:30 am

jorb wrote:The Streets
Can now be paved with gold. And some other things.


CAN THEY BE PAVED WITH THE BONES OF MY ENEMIES?????

Sarchi wrote:I love you.


also this
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Re: Game Development: Some fixes

Postby jorb » Mon Nov 08, 2010 6:30 am

sabinati wrote:so things like kilns, smelters, houses, walls, etc will still decay, but liftables will not?


Buildings only decay if they're not standing on a paved tile. Sorry for being unclear.
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Re: Game Development: Some fixes

Postby Oddity » Mon Nov 08, 2010 6:31 am

jorb wrote:Combat
Attack deltas are now the square root of the quotient of the attack and block weights.

How were attack deltas calculated before?

And this will just affect Attacks (Punch, Sting, etc) and not Maneuvers, right?

edit: It was /2 rather than sqrt
Last edited by Oddity on Mon Nov 08, 2010 6:38 am, edited 1 time in total.
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Re: Game Development: Some fixes

Postby sabinati » Mon Nov 08, 2010 6:32 am

jorb wrote:
sabinati wrote:so things like kilns, smelters, houses, walls, etc will still decay, but liftables will not?


Buildings only decay if they're not standing on a paved tile. Sorry for being unclear.


holy shit. yes.
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Re: Game Development: Some fixes

Postby abagraba » Mon Nov 08, 2010 6:33 am

How do we update our Pachos/gilbertus?
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