Game Development: Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Some fixes

Postby Oddity » Fri Nov 19, 2010 10:41 pm

DigDog wrote:
DatOneGuy wrote:That is correct.

Also, can anyone confirm if troughs still decay or not? It seems they do, I really wish they didn't, they (like coops) seem to decay really fast for me...

I'm pretty sure that jorb said that all liftable objects still decay.

It's not like you have to look far to see that's wrong.

[quote="jorb"]Decay
Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors./quote]
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Game Development: Some fixes

Postby Oddity » Fri Nov 19, 2010 10:42 pm

DigDog wrote:
DatOneGuy wrote:That is correct.

Also, can anyone confirm if troughs still decay or not? It seems they do, I really wish they didn't, they (like coops) seem to decay really fast for me...

I'm pretty sure that jorb said that all liftable objects still decay.

It's not like you have to look far to see that's wrong.

jorb wrote:Decay
Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Game Development: Some fixes

Postby loftar » Sat Nov 20, 2010 6:09 am

The trough shouldn't decay on claimed land, however. Are you really sure it does?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Some fixes

Postby rye130 » Sat Nov 20, 2010 6:28 am

Do cheese racks decay on claims? I would hope not.
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Re: Game Development: Some fixes

Postby loftar » Sat Nov 20, 2010 7:18 am

No, cheese racks do not decay on claims. :)
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Re: Game Development: Some fixes

Postby EnderWiggin » Sat Nov 20, 2010 10:34 am

Drying racks still decaying on paved and claimed area. Is it intended?
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Re: Game Development: Some fixes

Postby Dataslycer » Sat Nov 20, 2010 11:24 am

Drying rack doesn't seem to decay for me.
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Re: Game Development: Some fixes

Postby EnderWiggin » Sat Nov 20, 2010 11:58 am

Dataslycer wrote:Drying rack doesn't seem to decay for me.

My racks stand on land paved by black bricks and they definitely decay.
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Re: Game Development: Some fixes

Postby Goom » Sat Nov 20, 2010 12:02 pm

Mine haven't decayed since the change. I guess they will still decay with use if you are drying lots of stuff on them right?
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Re: Game Development: Some fixes

Postby Mqrius » Sat Nov 20, 2010 12:18 pm

Are black bricks properly considered "paved" by the game then? Has anyone checked that?
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