Game Development: World 4

Announcements about major changes in Haven & Hearth.

Game Development: World 4

Postby jorb » Tue Jan 11, 2011 5:25 am

After its premature demise we tonight consign the third world to the bosom of the universe, and place a new one in its place.

Quite a few things have changed, but most should be familiar. The biggest change is in the mining department, where nothing is as it used to be. Whether the new system is for better or for worse, we trust that you shall find your own ways around it. The one thing that you should perhaps be aware of is that crop q is now soft capped by local soil q.

We'll be deleting all character data and do a few clean ups, and then we'll bring the server up. As per usual we should expect a few initial crashes while we iron out whatever bugs might have crept their way in, so have patience with that. Minimaps should be properly generated within a day or two at the latest, but you'll have to make do without them at the start.

Three cheers for the third world, and four for the fourth!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: World 4

Postby slipper » Tue Jan 11, 2011 5:25 am

Thanks for all your hard work! See everyone in world 4!
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A TOAST TO WORLD 4!!!!!!

Postby Anaklumos » Tue Jan 11, 2011 5:28 am

A TOAST!

HERE HERE!!!!!!!!!!!! :mrgreen:
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Re: Game Development: World 4

Postby sabinati » Tue Jan 11, 2011 5:29 am

excellent
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Re: Game Development: World 4

Postby Vigilance » Tue Jan 11, 2011 5:29 am

wonder what changed... :)

edit: actually, to word that better

how did mining get different
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http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Re: Game Development: World 4

Postby Sordo » Tue Jan 11, 2011 5:30 am

slipper wrote:Thanks for all your hard work! See everyone in world 4!

Agree'd.
To a new beginning. *raises mug*
When in doubt, let the rocks fly.
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Re: Game Development: World 4

Postby arthuratwar » Tue Jan 11, 2011 5:30 am

a bit of an overtime we had :lol:
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Re: Game Development: World 4

Postby Mopstar » Tue Jan 11, 2011 5:30 am

farming soft cap


ihavenoimagemacroforwhatiamfeeling.png
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+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
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Re: Game Development: World 4

Postby rye130 » Tue Jan 11, 2011 5:30 am

jorb wrote:After its premature demise we tonight consign the third world to the bosom of the universe, and place a new one in its place.

Quite a few things have changed, but most should be familiar. The biggest change is in the mining department, where nothing is as it used to be. Whether the new system is for better or for worse, we trust that you shall find your own ways around it. The one thing that you should perhaps be aware of is that crop q is now soft capped by local soil q.

We'll be deleting all character data and do a few clean ups, and then we'll bring the server up. As per usual we should expect a few initial crashes while we iron out whatever bugs might have crept their way in, so have patience with that. Minimaps should be properly generated within a day or two at the latest, but you'll have to make do without them at the start.

Three cheers for the third world, and four for the fourth!


Mining change is fun I hope. I hate the farming change unless high quality soil is more abundant.
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Welcome

Postby milo » Tue Jan 11, 2011 5:30 am

Welcome to the new world, new beginnin
A new way to play, a new way a livin
Cash is the past, a new way a spendin
New life for man, children, and women
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