jorb wrote:Oh lighten up. It's not as if there is some intrinsic reason why the game couldn't become sweet. It'll just take some work, is all.
jordancoles wrote:
jorb wrote:Oh lighten up. It's not as if there is some intrinsic reason why the game couldn't become sweet. It'll just take some work, is all.
cobaltjones wrote:Good luck with that though, I mean if it's still steaming pile of shit after 3 years, it'll definitely turn the corner in year 4.
jorb wrote:cobaltjones wrote:Good luck with that though, I mean if it's still steaming pile of shit after 3 years, it'll definitely turn the corner in year 4.
What can I do, except keep on trying? As long as we feel we have ideas and enjoy doing it, why give up?
painhertz wrote:Question: Was it Paradox's influence that kept the game from becoming the dark, cthuluesque supernatural game you guys originally advertised? what happened to Witchcraft? Creatures of the Lumberwoods? Why did it go from that "very cool" dynamic to the shitty Colonial Cmerica simulator it is?
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