by painhertz » Mon Jun 24, 2013 9:11 pm
jorb wrote:painhertz wrote:Question: Was it Paradox's influence that kept the game from becoming the dark, cthuluesque supernatural game you guys originally advertised? what happened to Witchcraft? Creatures of the Lumberwoods? Why did it go from that "very cool" dynamic to the shitty Colonial Cmerica simulator it is?
Answer: We had -- and have -- a wonderful relationship with Paradox. They have always given us a lot of free space to work in, and they have never pushed us in any particular direction beyond minding their own immediate and reasonable business concerns. To the extent that the theme of the game has failed to live up to expectations or whatnot that is (almost) entirely due to us, and our priorities. Sure, there have been times when we have disagreed on priorities or whatever, but by and large we've always made decisions together, and in a mutually respectful fashion.
If anything we ourselves -- or the very nature of the situation -- put some uncomfortable constraints on how we could or could not work, but I couldn't at all be happier about the deal we have now.
Paradox is a great company with great people working for it. I am sometimes sad to see that they get a bit of a bad rep in these communities, as I don't think they deserve that, and I cannot recommend them enough.
No doubt, i play and love quite a number of Paradox games, but I still have no answer as to where Witchcraft and all the other cool shit went....lol
Go play EU4. I hear its great.
Weird, my post didn;t get added. I hear you, I play and love quite a few Paradox games but the main thrust of my question was more "where the hell did Witchcraft and all the cool supernatural shit that was supposed to be in Salem go?" lol
Last edited by
painhertz on Mon Jun 24, 2013 9:16 pm, edited 1 time in total.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"