Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby jordancoles » Thu Jun 28, 2012 3:05 am

I either want some form of update, for Salem to suck less so I might actually play it, or for Salem to die so we get some updates here. Plz sir plz.
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Re: Game Development: Salem & Haven

Postby ewlol » Thu Jun 28, 2012 4:13 am

jordancoles wrote:I either want some form of update, for Salem to suck less so I might actually play it, or for Salem to die so we get some updates here. Plz sir plz.


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Re: Game Development: Salem & Haven

Postby jordancoles » Thu Jun 28, 2012 6:26 am

ewlol wrote:
jordancoles wrote:I either want some form of update, for Salem to suck less so I might actually play it, or for Salem to die so we get some updates here. Plz sir plz.


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Re: Game Development: Salem & Haven

Postby Nummy » Thu Jun 28, 2012 6:44 am

jordancoles wrote:I either want some form of update, for Salem to suck less so I might actually play it, or for Salem to die so we get some updates here. Plz sir plz.

Me 2 :)
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Re: Game Development: Salem & Haven

Postby MagicManICT » Fri Jun 29, 2012 2:18 am

Combat update is in, yo! Check it!

Oh, and prepare to get your ass handed to you by crickets and beavers.... at least, if you can't one-shot them (two if you can at least stomp-uppercut them down).
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Re: Game Development: Salem & Haven

Postby overtyped » Fri Jun 29, 2012 5:00 am

Simply cut the amount of herbs and shit everywhere by 1/5, make them more useful like in haven , increase inventory size slightly and allow hearthing with stuff in inventory Raiding villages is extreamly ineffective because of this. You should really just fix haven up and market that instead. A game doesn't need to be 3d to be a smash hit in the gaming world..
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Re: Game Development: Salem & Haven

Postby bmjclark » Fri Jun 29, 2012 5:05 am

Combat seems pretty underwhelming, can still just walk away from everything
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Re: Game Development: Salem & Haven

Postby MagicManICT » Fri Jun 29, 2012 6:13 am

overtyped wrote: A game doesn't need to be 3d to be a smash hit in the gaming world..


Completely agree with this. Just look how popular some of the Flash games are, whether they're hosted on Facebook or by the developer (pointing at Realm of the Mad God... been playing that some recently).

Salem is going to end up as a different game than HnH, though. There's going to need to be some concessions made to make it commercially viable that I just wouldn't accept being done here in the "anything goes" world of the Hearthlands.

bmjclark wrote:Combat seems pretty underwhelming, can still just walk away from everything


I'm not used to all the moving around, so it's taking some practice for me, but yeah, you're exactly right in that you can easily walk away from things if you pay attention. However, the deer seem to have an attack similar to Bullrun with no charge up (that I can tell) and no after-charge stun.
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Re: Game Development: Salem & Haven

Postby Nummy » Fri Jun 29, 2012 7:57 am

overtyped wrote:Simply cut the amount of herbs and shit everywhere by 1/5, make them more useful like in haven , increase inventory size slightly and allow hearthing with stuff in inventory Raiding villages is extreamly ineffective because of this. You should really just fix haven up and market that instead. A game doesn't need to be 3d to be a smash hit in the gaming world..

Good written!
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Re: Game Development: Salem & Haven

Postby fox » Fri Jun 29, 2012 8:25 pm

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bears now do things like on image? :?: :arrow:
anyway cool artwork :oops:
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