Game Development: Steelmaking, and stuff.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Steelmaking, and stuff.

Postby Blaze » Fri Jun 05, 2009 12:46 am

My steel is 2/3 finished, but I only have one crucible :<.

Also, I saw moonshield walking around with a soldier's sword, is it even possible that he made it this quickly?
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Re: Game Development: Steelmaking, and stuff.

Postby sami1337 » Fri Jun 05, 2009 12:49 am

That's a militia sword i think.
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Re: Game Development: Steelmaking, and stuff.

Postby Blaze » Fri Jun 05, 2009 12:51 am

I'm pretty sure it was a soldier's sword, it was brighter and wasn't curved. Anywho, I don't want to accuse anyone of any misdoings without proof, so let's drop it for now.
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Re: Game Development: Steelmaking, and stuff.

Postby sami1337 » Fri Jun 05, 2009 12:55 am

Well i asked him as he lives in my town and he said it's militia.
And to be honest, i have not seen him running around with an uncurved sword.
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Re: Game Development: Steelmaking, and stuff.

Postby loftar » Fri Jun 05, 2009 12:56 am

sami1337 wrote:Still waiting for the first steel tho, but only a server restart made us relight it.

That sounds weird. Server restarts shouldn't affect the crucibles (except, of course, maybe setting them back up to an hour in case of a crash), and I've tried that several times. Are you really sure it didn't just go out?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Steelmaking, and stuff.

Postby sami1337 » Fri Jun 05, 2009 12:58 am

No we were set back as you said. Nothing abnormal there. Good thing it was saved just after kimya was done getting everything ready.
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Re: Game Development: Steelmaking, and stuff.

Postby Gigalith » Fri Jun 05, 2009 8:17 pm

Speaking as someone who joined two days ago and just finished his cabin, my two cents are that it's all right as it is. Yeah, I had to go all over the map for my wood (I live in the B12 colony near the Ring), but things like this *should* stress society. More than once I was tempted to cut down other people's trees for the sake of easiness, but I chose not to. Someone else might choose to have. Either way, these are the sort of choices I look for in a game.
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Re: Game Development: Steelmaking, and stuff.

Postby Devour » Fri Jun 05, 2009 8:32 pm

Well, we were 3/4 of the way through getting our first batch of steel.

Then shockedfrog came along and decided it'd be a good idea to remove the coal from our crucibles.
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Re: Game Development: Steelmaking, and stuff.

Postby theTrav » Sat Jun 06, 2009 2:50 am

sounds like someone in your camp needs the murder skill
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Re: Game Development: Steelmaking, and stuff.

Postby Cejer » Sat Jun 06, 2009 3:24 am

Murder skill is insufficient for stopping thieves. What we NEED is good friend/foe identification and/or claim permission settings.
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