Game Development: Steelmaking, and stuff.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Steelmaking, and stuff.

Postby sami1337 » Sun Jun 07, 2009 10:32 pm

[quote="theTrav"]sounds like someone in your camp needs the murder skill[/quote]

We have :)
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Re: Game Development: Steelmaking, and stuff.

Postby moonshield » Mon Jun 08, 2009 4:29 am

How much coal do the crucibles need btw?
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Re: Game Development: Steelmaking, and stuff.

Postby Krantarin » Mon Jun 08, 2009 5:05 am

Two in the crucible with the iron, plus wood for fuel.
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Re: Game Development: Steelmaking, and stuff.

Postby moonshield » Wed Jun 10, 2009 2:14 am

Was refering to fuel. And now i'm wondering how big mines are (We hit the edge in ours).
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Re: Game Development: Steelmaking, and stuff.

Postby Malicus » Wed Jun 10, 2009 2:48 am

You hit the edge? The only way that could have happened is if you were mining straight out in order to get to the edge, I would think, because I don't think the mine at Brodgar is even that far yet. But I guess this means that there IS an edge...
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Re: Game Development: Steelmaking, and stuff.

Postby theTrav » Wed Jun 10, 2009 3:11 am

that's not far off what I did... it's not tiny, but smaller than you'd think
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Re: Game Development: Steelmaking, and stuff.

Postby niltrias » Sat Jun 13, 2009 12:38 pm

Would it be too much trouble, by chance, to update the original post when a change to an important game process is made? For example, changing the original post on this thread to reflect industry/natures effect on changing bloom into wrought...
It would make things easier to have all the info in one easy to find place.
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Re: Game Development: Steelmaking, and stuff.

Postby Yolan » Sat Jun 13, 2009 6:26 pm

As for hitting the edge, and such... How about multiple levels of mining?

I would also like to see earth not automatically ore. Ore would have to be hunted out in veins.
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Re: Game Development: Steelmaking, and stuff.

Postby sami1337 » Sat Jun 13, 2009 6:29 pm

[quote="Yolan"]As for hitting the edge, and such... How about multiple levels of mining?

I would also like to see earth not automatically ore. Ore would have to be hunted out in veins.[/quote]

Good idea.. Jorb told me that's one of the possible solutions.
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Re: Game Development: Steelmaking, and stuff.

Postby Peter » Sat Jun 13, 2009 6:48 pm

Also, regular stone that can be cut into chips and blocks- you can collect chips for paving projects or blocks that act like bricks (though stone is poor material for ovens, because damp ones tend to explode in heat.)
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