dra6o0n wrote:I don't see the popularity of this game lasting very long with the current system in place...
Removal of the normal LP gain crippled everyone, including bots, and adding a curiosity system to replace it, gave everyone prosthetic arms and legs.
Too bad bots are automated like roBOTs so they can handle it without pain or stress.
Those that said that the devs made World 5 and didn't do it to eliminate bots are half wrong.
They did it to eliminate the bots and reset the power of the factions in the game (if they even can be called a faction), whilst adding a 'interesting' replacement, being hopeful it will at least stand up on it's own (prosthetic legs).
This is why you can't make most furnitures like tables and chair, on most surfaces, to stop botters from grinding them as a second option. I'm guessing you'll need to be inside a house to do that, but then bots would only need to change it's location, which isn't a big deal.
Lastly, needing to discover materials and getting LP out of it is a interesting thing, but after a while, it slows and stops, making you unable to grow or learn new things to progress. This means that if you aren't used to relying on studying curiosities, you will NEVER grow your character.OvShit wrote:Can think about one obvious fix:
make curiosities give LP every minute instead of giving a bunch of LP after an period of time. This way it`d be way easier to play.
Bots only need to have a single person knowing a majority of stuff, and craft curiosities and give em all to bots to hold, basically, a advanced village can craft curiosity as a "LP token" and hoard it all to alts without risking them at all.
Can`t see how that crosses with my post.