Slight update: Combat change

Announcements about major changes in Haven & Hearth.

Re: Slight update: Combat change

Postby Kearn » Mon Apr 18, 2011 12:02 am

loftar wrote:Yes, I was actually thinking of making it 2.0. I guess I'll do that.


i love you
User avatar
Kearn
 
Posts: 590
Joined: Thu Jun 24, 2010 2:09 am

Re: Slight update: Combat change

Postby rye130 » Mon Apr 18, 2011 12:15 am

loftar seems to be in a good mood and he is submitting to our will!

We require horses!

loftar wrote:Yes, I was actually thinking of adding in horses too. I guess I'll do that.
User avatar
rye130
 
Posts: 2548
Joined: Mon Feb 01, 2010 9:41 pm

Re: Slight update: Combat change

Postby kLauE » Mon Apr 18, 2011 12:22 am

2.0 seems good.
User avatar
kLauE
 
Posts: 1085
Joined: Thu Aug 06, 2009 12:58 am

Re: Slight update: Combat change

Postby Skorm » Mon Apr 18, 2011 12:47 am

rye130 wrote:loftar seems to be in a good mood and he is submitting to our will!

We require horses!

loftar wrote:Yes, I was actually thinking of adding in horses too. I guess I'll do that.
d_datica wrote:Get the damn server back up before I go back to having a life

USER WAS PUT ON PROBATION FOR THIS POST

~art By SacreDoom
User avatar
Skorm
 
Posts: 925
Joined: Wed Mar 03, 2010 6:01 am
Location: on a house, with a computer

Re: Slight update: Combat change

Postby tempwad » Mon Apr 18, 2011 1:16 am

loftar wrote:This means, for instance, that you will never gain more than 5% defense per hit when using Oak Stance


less defense -> more dead bodies, more blood -> less players.
trapped? masturbate.
User avatar
tempwad
 
Posts: 383
Joined: Thu Feb 10, 2011 1:03 pm

Re: Slight update: Combat change

Postby treehugger318 » Mon Apr 18, 2011 1:21 am

loftar wrote:Δ factor in maneuvers is capped upwards at 1.0.

So does this mean that going full MC with just 1 UA is actually viable now?
treehugger318
 
Posts: 15
Joined: Mon Apr 18, 2011 1:15 am

Re: Slight update: Combat change

Postby Kaios » Mon Apr 18, 2011 1:28 am

tempwad wrote:
less defense -> more dead bodies, more blood -> less players.


treehugger318 wrote:So does this mean that going full MC with just 1 UA is actually viable now?


I don't think you guys understand this update.
User avatar
Kaios
 
Posts: 8703
Joined: Fri Jul 30, 2010 2:14 am

Re: Slight update: Combat change

Postby matiasdk2 » Mon Apr 18, 2011 1:38 am

i dont understand the combat update

could someone explaing better what is it all about ? :)
matiasdk2
 
Posts: 151
Joined: Fri Jan 14, 2011 7:12 pm

Re: Slight update: Combat change

Postby NaoWhut » Mon Apr 18, 2011 1:40 am

Means you need to collect 3 ant mounds
worth of ants now instead of the old 1.

i got time for that =p
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Slight update: Combat change

Postby tempwad » Mon Apr 18, 2011 1:42 am

Kaios wrote:I don't think you guys understand this update.


punch, punch, defense is gone, no def regen, then sword hit, opponent is dead.

strongs will be more stronger, attacker always win. thiefs and murderers celebrating update.

do i understand right?
trapped? masturbate.
User avatar
tempwad
 
Posts: 383
Joined: Thu Feb 10, 2011 1:03 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 47 guests