Slight update: Combat change

Announcements about major changes in Haven & Hearth.

Re: Slight update: Combat change

Postby rye130 » Mon Apr 18, 2011 1:50 am

tempwad wrote:
Kaios wrote:I don't think you guys understand this update.


punch, punch, defense is gone, no def regen, then sword hit, opponent is dead.

strongs will be more stronger, attacker always win. thiefs and murderers celebrating update.

do i understand right?

Nope.
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Re: Slight update: Combat change

Postby Onionfighter » Mon Apr 18, 2011 4:00 am

rye130 wrote:
tempwad wrote:
Kaios wrote:I don't think you guys understand this update.


punch, punch, defense is gone, no def regen, then sword hit, opponent is dead.

strongs will be more stronger, attacker always win. thiefs and murderers celebrating update.

do i understand right?

Nope.

If you haven't read Dataslycer's guide, you probably won't understand what this update means. This update addresses the problems talked about here: viewtopic.php?f=5&t=18440
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Re: Slight update: Combat change

Postby DeadlyPencil » Mon Apr 18, 2011 4:53 am

yay, i think i finally got something changed in the game.
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Re: Slight update: Combat change

Postby MagicManICT » Mon Apr 18, 2011 5:17 am

Wondered why I was having a harder time with a fox today.
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Re: Slight update: Combat change

Postby cloakblade » Mon Apr 18, 2011 7:47 am

So is it 1.0 delta multiplier or 2.0? I would prefer 1.5 as that give a big enough difference between the two people, and I don't like 1.0 as it might make 1 UA full melee builds viable with is kind of lame.
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Re: Slight update: Combat change

Postby Tonkyhonk » Mon Apr 18, 2011 7:57 am

loftar, we love you <3
(though i still dont quite understand the math xD)
didnt think you could implement your thought this quick! it was only a couple of days ago that we talked about it!(yes, i heard you, you had been thinking about it for some time already.)

*serves tea*
(hoping to get rid of TW from your long trip)
Last edited by Tonkyhonk on Mon Apr 18, 2011 8:05 am, edited 3 times in total.
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Re: Slight update: Combat change

Postby SpiderJerusalem » Mon Apr 18, 2011 7:58 am

thx loftar
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Re: Slight update: Combat change

Postby Oddity » Mon Apr 18, 2011 8:38 am

tempwad wrote:
Kaios wrote:I don't think you guys understand this update.


punch, punch, defense is gone, no def regen, then sword hit, opponent is dead.

strongs will be more stronger, attacker always win. thiefs and murderers celebrating update.

do i understand right?

Always good to see that the carebears are still pissing and moaning. Develop some combat skills, bitch.
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Re: Slight update: Combat change

Postby loftar » Mon Apr 18, 2011 11:54 am

cloakblade wrote:So is it 1.0 delta multiplier or 2.0?

The cap is 1.0 right now, but it will be 2.0 after the next server restart.
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Re: Slight update: Combat change

Postby daemmonium » Mon Apr 18, 2011 12:36 pm

I dont see much difference PvE wise on 1.0 cap . Didnt have time to test it tho, since I was sparring yesterday (before the change) with a friend that was gaining +2IP and I +0IP with D&G. That's my bad skills ;(
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