Slight update: Combat change

Announcements about major changes in Haven & Hearth.

Slight update: Combat change

Postby loftar » Sun Apr 17, 2011 11:20 pm

Greetings,

I just changed the combat so that the Δ factor in maneuvers is capped upwards at 2.0. This means, for instance, that you will never gain more than 5% defense per hit when using Oak Stance, though you will still gain less than that when fighting someone with greater attack weight than your block weight.

Furthermore, cliff jumping by way of log cabin should be fixed.
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Re: Slight update: Combat change

Postby Kearn » Sun Apr 17, 2011 11:23 pm

woe are we
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Re: Slight update: Combat change

Postby TrooPeRZz » Sun Apr 17, 2011 11:25 pm

Cheers for the update ;)

Glad the cabin jump was fixed.
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Re: Slight update: Combat change

Postby ninja_yodeler » Sun Apr 17, 2011 11:29 pm

cheers mate, for the cabin fix :)
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Re: Slight update: Combat change

Postby novaalpha » Sun Apr 17, 2011 11:30 pm

This fix seems to be ok. Need more testing though.
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Re: Slight update: Combat change

Postby Kearn » Sun Apr 17, 2011 11:31 pm

this makes oak stance and bloodlust far more harmful than it was previously
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Re: Slight update: Combat change

Postby Potjeh » Sun Apr 17, 2011 11:39 pm

Nerf was needed, but I think you should've capped it at 2.0 or 1.5, the maneuvres are a bit too weak now.
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Re: Slight update: Combat change

Postby Kearn » Sun Apr 17, 2011 11:46 pm

Potjeh wrote:Nerf was needed, but I think you should've capped it at 2.0 or 1.5, the maneuvres are a bit too weak now.


yeah, i was thinking 2.0
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Re: Slight update: Combat change

Postby boshaw » Sun Apr 17, 2011 11:46 pm

Potjeh wrote:Nerf was needed, but I think you should've capped it at 2.0 or 1.5, the maneuvres are a bit too weak now.
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Re: Slight update: Combat change

Postby loftar » Mon Apr 18, 2011 12:01 am

Yes, I was actually thinking of making it 2.0. I guess I'll do that.
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