Game Development: Bed & Breakfast

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bed & Breakfast

Postby Laremere » Sun Sep 27, 2009 5:00 am

Tea still is useful, I in-fact am supplying it to miners. It makes it so you don't need to take the frequent food breaks and refilling breaks that water requires. Also, the said that removing weariness would be a benefit of alcohol.
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Game Development: Bed & Breakfast

Postby Chakravanti » Sun Sep 27, 2009 5:10 am

So ah....yeah....how do we get HQ feathers again? Or is that just there to nerf our already HQ crops?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Game Development: Bed & Breakfast

Postby loftar » Sun Sep 27, 2009 5:21 am

Chakravanti wrote:So ah....yeah....how do we get HQ feathers again?

You don't. Yet. We'll add chicken breeding eventually. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Bed & Breakfast

Postby PhaedrothSP » Sun Sep 27, 2009 5:22 am

So until then we're better off with HQ straw beds?
User avatar
PhaedrothSP
 
Posts: 544
Joined: Sat Aug 01, 2009 6:07 am

Re: Game Development: Bed & Breakfast

Postby Vanigo » Sun Sep 27, 2009 5:40 am

PhaedrothSP wrote:So until then we're better off with HQ straw beds?

Depends on how good your linen is, I imagine.
Vanigo
 
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: Game Development: Bed & Breakfast

Postby PhaedrothSP » Sun Sep 27, 2009 5:41 am

Vanigo wrote:
PhaedrothSP wrote:So until then we're better off with HQ straw beds?

Depends on how good your linen is, I imagine.

Technically the feathers would still drag it down.
So a Straw bed made with all q100+ materials might be better.
User avatar
PhaedrothSP
 
Posts: 544
Joined: Sat Aug 01, 2009 6:07 am

Re: Game Development: Bed & Breakfast

Postby CG62 » Sun Sep 27, 2009 6:03 am

I haven't gotten a chance to build a bed yet (not enough straw/no chickens around), so I have a question?

Do beds restore stamina? I'm sure they probably do, considering how logic would dictate that sleeping makes you less tired...
Image
User avatar
CG62
 
Posts: 591
Joined: Thu Sep 03, 2009 2:45 am
Location: <Insert Witty Location Here>

Re: Game Development: Bed & Breakfast

Postby Chakravanti » Sun Sep 27, 2009 7:07 am

PhaedrothSP wrote:
Vanigo wrote:
PhaedrothSP wrote:So until then we're better off with HQ straw beds?

Depends on how good your linen is, I imagine.

Technically the feathers would still drag it down.
So a Straw bed made with all q100+ materials might be better.



If this is the case then I'd like an explination for the rational that it should take 20 hours with the best straw mat. I mean...this is just INSANE.

Great...give us an awesome transport system and then make us completely FUCKED way the fuck out in BFE. no way to trade with people.

I'm %6 from the destination for these bricks and have only made one load. This is fucking insane. GREAT SYSTEM BTW. Shitty math.

I'd liek to spend my time playing H&H please. not logged out. Hurry up with the beer already, please. I'm fixing to get fucking smashed and haul shit around already.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Game Development: Bed & Breakfast

Postby bajuba » Sun Sep 27, 2009 7:16 am

I like the new travel system, logging in and out to teleport was getting old, but I still think being logged out for 8 hours in game should completely restore your characters weariness, with a basic quality 10 bed.

Partially because thats about how long i spend logged out at any given time. :lol:

Pros: I can get to my iron mine again :P

Cons: Not sure, maybe that would let people move too much?

I'm not sure what the travel limit is trying to accomplish.
Last edited by bajuba on Sun Sep 27, 2009 7:19 am, edited 2 times in total.
Was Lawspeaker of Macomb in W2.
User avatar
bajuba
 
Posts: 185
Joined: Wed Sep 09, 2009 8:00 am

Re: Game Development: Bed & Breakfast

Postby Chaosshield » Sun Sep 27, 2009 7:17 am

loftar wrote:
Chakravanti wrote:So ah....yeah....how do we get HQ feathers again?

You don't. Yet. We'll add chicken breeding eventually. :)


Chicken coop + cow stables could be quite easy to make, Perhaps make it so you put them in the stables and they work like a fusion of a crucible and silkworms. Gotta put seeds and food in there to fill up a bar. If the bar goes empty they die after 12 hours or so. Chickens produce eggs which later turn into more chickens if left in the coop. Cows produce manure (crop output and quality booster ftw) and adorable cows to slaughter for lovely CON chorizos
Last edited by Chaosshield on Sun Sep 27, 2009 3:33 pm, edited 1 time in total.
Chaosshield
 
Posts: 62
Joined: Tue Aug 11, 2009 5:15 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 7 guests