hazzor wrote:is there any more detail on this word from the high heavens? what sort of major changes are we talking about here?
Loftar was in the Mirc Haven channel one night back during around the middle of World 5 and we all were bullshitting about Haven 2.0... Amongst other things tossed around, a combat/siege system somewhat akin to Tower Wars? with auto-manned archer npc's or the like to create defense in depth instead of static wall defenses. More siege engines to counter this such as trebuchets, ballistae etc etc. Wall climbing, pickpocketing, lockpicking, Maybe some alchemy type shit with potions and whatnot (Not certain about this one) a fluid system wherein all fluids can be freely poured into all containers and where seeds and whatnot have fluid like properties (Clarification on this system from someone?) The probably removal of Xroads and teleportation type travel to be replaced with other forms of travel.... etc etc. And all of that is either just from that night on irc or tidbits they've mentioned over the last year or so. I imagine farming will be more complex if the Salem system is back ported to Haven (I bet it will.) There was even some small talk about haven being redone in 3d ala' Salem although I hope not, I prefer isometric 2D.
I imagine that a lot of lessons learned from Salem will end up having an effect on the new Haven if not being directly back ported. I also imagine that the Curio system will continue to be.... tinkered with and revamped to steer a little bit away from alting. Anywho, some things to chew on..... Loftar stated that they had so much stuff to do with the revamp that they won't need player suggestions for quite a while.