theTrav wrote:Well that's my point. You were NOT talking to me. You don't know me, you don't want to make any effort to know me, or where my opinions are coming from. You have a whole lot of vague angst that you're projecting against my posts without any factual backing.
Voideka you are making incorrect assumptions and showing symptoms of mental laziness, which I find offensive.
I'm wondering if you see what's going on here. I made a post complaining about people like you constantly insulting people and telling them to shut up, then you insult me and tell me to shut up and claim you're taking the high road.
I'm going to say it one last time:
STOP IT.
Stop this kind of behavior, it is not conducive to a healthy community. We don't need people insulting others or telling them to be quiet if they don't agree with you. If you don't want people to look down on your behavior, stop behaving in antagonistic ways.
Just stop, it's not cool.
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Back on topic now, the crafting system is starting to remind me of the one in Star Wars: Galaxies. It was nearly impossible to sell/trade any low quality items, but you were forced to a make a ton of near useless, low Q items in order to level your crafting skill. We're not there yet, since people don't need to grind the items themselves to make better objects, but people do need to grind in general to do so.
People are talking about how easy it is to make food, to make carrots to raise per etc, while at the same time saying noobs shouldn't be traveling very far. I'm sorry to say, but you can't have both. Right now the main supergrid is a minefield of claims, and there isn't a lot of room for a new player to just set up camp. Not only that, being so near the RoB means they will be stolen from and vandalized quite a bit, so being in non-lethal animal areas can be really frustrating. Hell, I spent maybe 2 hours walking to an empty spot in the wilderness and still had it robbed and trashed a couple times (thanks for putting my claim on the public map onion -_-). I like being part of a village, but I also like having my own claim to work, which means hours and hours of walking and running from animals to get to a place that hopefully will be inconvenient to raid. Now I'm lucky since I've been around awhile and know people, so I got to join a village and drop a claim nearby, but for a noob who doesn't want to do that right off the bat, it's just really difficult. Now toss in the per change which means they can't even participate in a village without grinding, nor can they trade without possibly being ripped off, and you have a pretty bad situation for a first timer.
I myself can do almost nothing in my village any more. I have good skill levels, but I can't see what I'm doing, so I could be ruining a farm instead of making it better, for example. And no, I don't really want to grind up my perception, for several reasons: first of all I hate grinding, but secondly I wanted to raise my stats evenly, so I would have to grind less. Right now I'm trying to get enough cave bulbs to get my psy up, and after that I get to work on dex. I really don't like the Idea of grindng my per up to ~60 and then being faced with needing 60 FEP for the rest of my stats which are only in the low 30s right now.
For a sandbox game, it feels like I'm being forced to play in one particular way if I want to actually have fun, which is the exact opposite of what a sandbox is supposed to be.