jorb wrote:Major Change, Perception and quality: You can now only determine the quality of items up to the level of your perception times 2. Example: James has 14 perception, the Bear Cape has Q 35, the Carrot Cake has Q 23. The Carrot Cake will display as being Q23, but the Bear Cape will only show up as being "28+" (if it shows up as 16 million, update your client).
So my level 500 carpenter has no idea what quality his new bed is. How can a crafter (in real life, since we go for realism to a degree here) make a quality item if he doesn't even know what a quality item is? Completely nonsensical.
jorb wrote:Cape slot: There is now a dedicated slot for capes. Bear Capes now usable.
This is untrue. It's not a 'dedicated' cape slot, it's the head slot as well. Apparently my guy can't figure out how to wear bandages under a hat.