Game Development: Boats

Announcements about major changes in Haven & Hearth.

Re: Game Development: Boats

Postby Onionfighter » Sun Oct 11, 2009 7:22 am

Peter wrote:Finshed my boat and went for a ride. It looks kind of like these aren't boats so much as they are jet skis. This is good.
Anyway, I found more Chants than in the last four weeks put together just by passing over so much land. It's astounding.


Yes, boats are fast and fun.
Cheerleader
User avatar
Onionfighter
 
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Game Development: Boats

Postby Blaze » Sun Oct 11, 2009 7:56 am

You can also shoot at animals while on boats.

But seeing that you can do the same as long as you're near ANY shallow water, it's rather pointless.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
User avatar
Blaze
 
Posts: 1072
Joined: Sun May 31, 2009 3:59 am
Location: Hearth

Re: Game Development: Boats

Postby Chakravanti » Sun Oct 11, 2009 10:13 am

Except bears from rivers (Excepting a few sparse locations).
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Game Development: Boats

Postby Gaiadin » Sun Oct 11, 2009 10:30 am

Chakravanti wrote:Except bears from rivers (Excepting a few sparse locations).


You might be surprised by how many places you can stick a bear on a river.
User avatar
Gaiadin
 
Posts: 228
Joined: Sat Sep 12, 2009 6:49 am

Re: Game Development: Boats

Postby NaoWhut » Sun Oct 11, 2009 9:14 pm

I love the boat + weapons combo! it's
awesome and if war ever breaks out
among the hearthlands it would be
pretty awesome to see huge fleets
sailing at one another arrows flying
everywhere.
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Game Development: Boats

Postby Errol » Mon Oct 12, 2009 9:26 pm

Who'd settle for arrows? We need boat-mounted siege engines, damnit!
User avatar
Errol
 
Posts: 124
Joined: Fri May 29, 2009 8:06 pm

Re: Game Development: Boats

Postby Peter » Mon Oct 12, 2009 11:23 pm

Don't blame me; I'm just the messenger.

File this under "Explodingdog's on a boat"

Image
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Boats

Postby Axehilt » Tue Oct 13, 2009 1:14 am

Clearly I should've focused on CON first before PER. It was a decent-sized effort to go 10->25 PER with 47 INT. :/
Axehilt
 
Posts: 95
Joined: Sat Sep 19, 2009 12:33 pm

Re: Game Development: Boats

Postby sabinati » Tue Oct 13, 2009 1:29 am

i love explodingdog...
User avatar
sabinati
 
Posts: 15497
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Boats

Postby Laremere » Tue Oct 13, 2009 3:01 am

Exploring and looking for a place to set up camp is fun, besides the fact that even though I'm not in the main super grid I'm still very hard pressed to find a mine, and that sometimes you run into river ends and have to do major back-tracking.
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 3 guests