Game Development: Boats

Announcements about major changes in Haven & Hearth.

Re: Game Development: Boats

Postby Drakxii » Sat Oct 10, 2009 8:36 pm

Voideka wrote:Thanks for your hard work guys.


What he said.
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Re: Game Development: Boats

Postby NaoWhut » Sat Oct 10, 2009 9:01 pm

arg the server!! it's sinking!!!
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Re: Game Development: Boats

Postby Fluffy » Sat Oct 10, 2009 10:18 pm

Voideka wrote:Thanks for your hard work guys.

This


Any idea on when we'll be getting those boats with the big red sails you showed us earlier? :lol:
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Re: Game Development: Boats

Postby NaoWhut » Sat Oct 10, 2009 10:37 pm

Yolan wrote:Regarding perception, I hope that the plan is to work out a better system in the long run, rather than doing away with it all together. A general quality 'range' that gets narrowed down more specifically could be one solution. Another solution could be ala Diablo. You get somebody else to 'identify' the item for you, at which point you know what Q it is.



I say we kill Yolan before they start
to listen to him!!

(10 PER Ftw)
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Re: Game Development: Boats

Postby Peter » Sat Oct 10, 2009 10:59 pm

I sure would love the ability to walk into town and say "Here to identify things" and then let all the people crowd around, handing me things to identify... then I log off and go home, maybe while saying something like, welp, that's a Q150 sword alright.
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Re: Game Development: Boats

Postby Jackard » Sat Oct 10, 2009 11:08 pm

sounds like a brilliant con, alright
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Re: Game Development: Boats

Postby farmchamp » Sun Oct 11, 2009 1:29 am

What did I miss? Are boats unsafe?
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Re: Game Development: Boats

Postby Golbez » Sun Oct 11, 2009 2:07 am

Besides the fact you can't get knocked unconscious while carrying one lest you want it to magically un-exist and that there seem to be various boat-related crashes... Yeah, they're pretty safe.

And also super fast. Damn.
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Re: Game Development: Boats

Postby Jest » Sun Oct 11, 2009 6:29 am

now we just need a new map with islands and continents. just the thought of owning a island and claiming myself a pirate makes my penis rupture in excitement.
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Re: Game Development: Boats

Postby Peter » Sun Oct 11, 2009 6:44 am

Finshed my boat and went for a ride. It looks kind of like these aren't boats so much as they are jet skis. This is good.
Anyway, I found more Chants than in the last four weeks put together just by passing over so much land. It's astounding.
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