Planned downtime: Harddrive replacement (again)

Announcements about major changes in Haven & Hearth.

Re: Planned downtime: Harddrive replacement (again)

Postby Zou » Wed Jun 27, 2012 4:11 pm

Is the player count on the website no longer correct?
hullo, this is bawhopp
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Re: Planned downtime: Harddrive replacement (again)

Postby Saxony4 » Wed Jun 27, 2012 4:15 pm

Zou wrote:Is the player count on the website no longer correct?


I would assume it's incorrect, it looks a little off to me from time to time.

There are 294 hearthlings playing.

Of these, there are 72 from Russian Federation, 53 from United States, 33 from Poland, 27 from Ukraine, and 26 from Korea.

72+53+33+27+26=211
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Re: Planned downtime: Harddrive replacement (again)

Postby Tonkyhonk » Wed Jun 27, 2012 4:28 pm

Saxony4 wrote:I would assume it's incorrect, it looks a little off to me from time to time.

There are 294 hearthlings playing.

Of these, there are 72 from Russian Federation, 53 from United States, 33 from Poland, 27 from Ukraine, and 26 from Korea.

72+53+33+27+26=211

...only top 5 countries are shown. thought everyone knew that already.
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Re: Planned downtime: Harddrive replacement (again)

Postby MagicManICT » Wed Jun 27, 2012 10:38 pm

I'd call it common knowledge for anyone that's been around for a while, but it's not anywhere obvious for new players to find.
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Re: Planned downtime: Harddrive replacement (again)

Postby min_the_fair » Thu Jun 28, 2012 4:15 pm

loftar wrote:If it is true that the lag has decreased, I would be quicker to ascribe that to the experiment, which is still running. It doesn't exactly seem clear-cut to me that the lag really has improved, though. :)

I still seem to have a lot of lag. However, I also seem to be lagging out less often than I used to. The problem with the thought that this might be due to changes, is that I used to lag out more often when playing in the company of others, and now that I am a hermit the not-lagging-out may just be due to being in quieter places.

One thing I've noticed is that I tend to get a lag spike when there's a change in the day/night scale (can't think of a better way to word that). Any chance you could abolish the dawn/dusk gradient and see if that helps anything??
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Re: Planned downtime: Harddrive replacement (again)

Postby chocolaterain » Fri Jun 29, 2012 10:37 am

I think the lag also depends on how far away you live from the server. I have almost no lag right now.
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Re: Planned downtime: Harddrive replacement (again)

Postby Doness » Fri Jun 29, 2012 11:02 am

chocolaterain wrote:I think the lag also depends on how far away you live from the server. I have almost no lag right now.


while that can be a reasonable explanation for difference in lags on the order of 100's of ms, frequent 'lag' spikes of several seconds are very rarely caused by the transport networks (never when the telecom company has any credibility left :roll: ).
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Re: Planned downtime: Harddrive replacement (again)

Postby benedikt » Fri Jun 29, 2012 11:12 am

hm did the HDD replacement forever deleted our maps?
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Re: Planned downtime: Harddrive replacement (again)

Postby chocolaterain » Fri Jun 29, 2012 11:22 am

Is there something wrong with the maps?
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Re: Planned downtime: Harddrive replacement (again)

Postby mvgulik » Fri Jun 29, 2012 11:40 am

chocolaterain wrote:I think the lag also depends on how far away you live from the server. I have almost no lag right now.

... Really! ...
Your location: Unkown.
Online User-count at moment "right now": Unkown.
Playing duration of test: Unkown.
Type of lag in question (see Doness post): Unkown
Math: Unkown by Unkown by Unkown by Unkown = ... Erm, right. Good for you? ...

---

Loftar is playing with the minimap on/off switches. Thats all.
(Use Ender client. It has bare, but auto generated minimap feature. In case the server is not sending those other ones.)
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