Game Development: Ancestral Worship

Announcements about major changes in Haven & Hearth.

Re: Game Development: Ancestral Worship

Postby Lightning2 » Fri Oct 23, 2009 9:15 am

Meh, mine wanted a carrot, an apple and sand...
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Re: Game Development: Ancestral Worship

Postby NaoWhut » Sat Oct 24, 2009 6:35 pm

Wha?? no announcements on a
Saturday morning? =(
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Re: Game Development: Ancestral Worship

Postby Lightning2 » Sat Oct 24, 2009 7:45 pm

Read inn of brodgar will you?
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Re: Game Development: Ancestral Worship

Postby NaoWhut » Sat Oct 24, 2009 8:58 pm

erm?... what?....
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Re: Game Development: Ancestral Worship

Postby CG62 » Sun Oct 25, 2009 6:04 am

We've been developing tonight, here's what we've come up with:


Oh wait.
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Re: Game Development: Ancestral Worship

Postby Jackard » Wed Apr 21, 2010 9:36 am

jorb wrote:What, then, are numen points good for?

Nearly your entire playerbase is full change so the only real use of numen is the 40np power for trad raiders.

jorb wrote:Light of the Ancestors, 3NP: Light effect on your character determined in strength by the perception + exploration of your ancestors. The effect lasts six ingame hours.
A Prayer for Bread, 5NP: You get a loaf of bread, quality determined by the cooking skill and the perception values of your ancestors.
Prayer of a Lost Child, 10NP: You get a local map of the area you are in, filled in to a degree corresponding the the perception/exploration values of the ancestors.

These might be used more often by regular players if their cost was reconsidered. Especially now that bread gives no FEP.

jorb wrote:A Prayer to Loftar, 25NP: You get one loaf of Lembas bread.

what
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Re: Game Development: Ancestral Worship

Postby ThirdEmperor » Wed Apr 21, 2010 10:34 am

Yeah most of this seems kinda useless, non-combat characters can only create a torch, some bread or a map. What's worse, the components of these objects are often easier to get than the objects required by the ancestors, all in all it's pretty wimpy, here's a few ideas for other things to spend numen on:

Harvest Song: All crops around you grow faster and gain +5 QL.

Beast Song: Animals will not attack you unless you attack them first.

Deep Song: Allows you to fish without needing to find a fishing spot, increases fish QL based on your change/tradition slider.
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