I concede that perhaps this change won't encourage griefing more than we've seen previously. But I still contest that there SHOULD absolutely be at least some sort of benefit for not having died. It seems to me that your ultimate goal is to discourage total meltdown when a player dies. But rather than just do that, you've actually made it appealing to have died. this is the part that seems backwards to me. Perhaps you could find a way to give these advantages to players who haven't died.
Causes for concern:
jorb wrote:loftar wrote:
jorb wrote:
The other two ancestor slots will be calculated as if they held two newb chars.
Actually, that's not even true. If you don't have three ancestors, the extra "slots" won't count at all towards anything (if anything, they count as if they had zero in every stat).
K. So no point in starting the game without first dying three times, then?
This.
loftar wrote:jorb wrote:The other two ancestor slots will be calculated as if they held two newb chars.
Actually, that's not even true. If you don't have three ancestors, the extra "slots" won't count at all towards anything (if anything, they count as if they had zero in every stat).
Either way, if you don't have any ancestors, you couldn't sacrifice anything at the shrine, since there aren't any ancestors to desire anything.
Everyone has an ancestor. Unless we were spawned from celestial ooze. Why not give everyone a basic 10-stat ancestor. then we could at least benefit from the system without having to kill ourselves off first.