by Jack » Sat Oct 17, 2009 9:11 am
For everyone who didnt died yet and dont have/wont be able to have one, unless we die.
Right now, we will be penalised 25 to 75% of all our stats, and considering food is very valuable, why even bothering to eating any type of food whose stat wont be used by the ancestor, since the way it is, we will have to die only to lose it, so everything we eat in reality just give 25% of its effects, or 75% if we wait the time to go full change to full tradition.
Ancestral Worship as it is, is a must have and I dont like to be left out of it, or endure the death.
Having been thinking more about it...
Guys... there is no point in eating most of the foods right now consider I will have to die to get an ancestor, except the ones the ancestor will benefit from.
So, its like the only thing that matter is getting LP and the stats used by the ancestral (strenght is most important and easier to acquire), so it is actually an incentive to go and eat as much strenght fep and grind as much LP we can, neglecting all the other stats UNTILL we die.
After we do this process three times and we get 3 ancestrals (their benefits stacks, albeit proportionally).
My suggestion is simple.
Give everyone an ancestor equivalent of if they had died at the moment of update. (even if they never died)
This way we solve the problems of people left out, the problem that people who just started not having to kill themselfs three times, and the mandatory LP penalty just to get access to it, since there were times when people died while being full tradition and already have fairly strong ancestrals...
Another idea would be to reset the ancestral pool. So everyone who wants to have an ancestral from now on, would have to die AFTER THE UPDATE.
Just my 5 cents.