Game Development: World 7

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 7

Postby Ninijutsu » Mon Jun 03, 2013 5:05 am

jorb wrote:Slight rollback there. Apologies. Won't happen again.


You fucker! Entire seconds of my life - GONE!
Of another era.
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Re: Game Development: World 7

Postby spavaloo » Mon Jun 03, 2013 5:06 am

Yew trees will yield higher-quality bows, right?
Go to space
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Re: Game Development: World 7

Postby Saxony4 » Mon Jun 03, 2013 5:07 am

loftar wrote:git da mony
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Re: Game Development: World 7

Postby Phinix » Mon Jun 03, 2013 5:08 am

there is alot of lag and i cant seem to spawn at my other friends health fire...becuase it keeps having kick off lag spikes
The Lord of sneaking, the silent steps of paws, fast as a bird, and as smart as a advanced human... this is what a Fox is and what it will always be.
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Re: Game Development: World 7

Postby RubyRed » Mon Jun 03, 2013 5:13 am

New curo to hehe.
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Re: Game Development: World 7

Postby Yolan » Mon Jun 03, 2013 5:25 am

New curios!

Found a 'horrible knot'. Can be made from eight string.
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Re: Game Development: World 7

Postby LuisMast » Mon Jun 03, 2013 5:29 am

Image
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Re: Game Development: World 7

Postby Shoe » Mon Jun 03, 2013 5:30 am

Lost my HF during that rollback and then lost my name as i had to kill myself to get back.
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Re: Game Development: World 7

Postby cobaltjones » Mon Jun 03, 2013 5:36 am

Shoe wrote:Lost my HF during that rollback and then lost my name as i had to kill myself to get back.

Or you could have just spawned somewhere else. It's not like the 30 seconds you played really made that location important to you.
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Re: Game Development: World 7

Postby Ninijutsu » Mon Jun 03, 2013 6:03 am

Crates cost 1 board less.
Of another era.
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