Game Development: Boner

Announcements about major changes in Haven & Hearth.

Re: Game Development: Boner

Postby overtyped » Sat Jul 13, 2013 10:12 pm

Thought I would bring up the subject on baby skull jewelry, here's a great discussion on it http://www.youtube.com/watch?NR=1&v=RKc ... e=episodic
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Re: Game Development: Boner

Postby chris1122 » Sat Jul 20, 2013 3:10 am

will you leave theft scents for taking a skull from a skeleton when its on a claim?
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Re: Game Development: Boner

Postby RJT » Sat Jul 20, 2013 3:14 am

Aurion wrote:
Tonkyhonk wrote:it is not, afaik.
viewtopic.php?f=6&t=31462&start=270#p420419
and my post below.

i guess the quality is for the skull mug or chair.

What q were the skulls though? I highly doubt those skulls had liked 20+, or even 30+ quality.
I saw someone study a skull for around 400k lp.
And this was awhile ago.
Which means that person must have had around 11 million lp around 3 weeks into the game.
The skull was like q46 though, which makes me wonder if it had a factor on it.

Is that with or without the Peaceful/change? Because it should still be affected by the 3.6 from those two.
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Re: Game Development: Boner

Postby Aurion » Sat Jul 20, 2013 5:15 am

RJT wrote:
Aurion wrote:What q were the skulls though? I highly doubt those skulls had liked 20+, or even 30+ quality.
I saw someone study a skull for around 400k lp.
And this was awhile ago.
Which means that person must have had around 11 million lp around 3 weeks into the game.
The skull was like q46 though, which makes me wonder if it had a factor on it.

Is that with or without the Peaceful/change? Because it should still be affected by the 3.6 from those two.

I was accounting for the peaceful//change stuff.
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Re: Game Development: Boner

Postby Sevenless » Sun Jul 21, 2013 3:49 pm

Skull quality was confirmed not to influence LP gain by nao.

You could also add a tea buff, but it doesn't change things much honestly.
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Re: Game Development: Boner

Postby Jackard » Sun Jul 21, 2013 4:08 pm

jordancoles wrote:
MagicManICT wrote:still can't see it when i open in a new tab. How about just hotlinking the image to whatever site your hosting it on?

I took the link from another post in the thread about it, that's why it was not cropped by myself first

http://gethyperdesktop.com/
or
http://gyazo.com/
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Re: Game Development: Boner

Postby MagicManICT » Sun Jul 21, 2013 11:08 pm

Sevenless wrote:Skull quality was confirmed not to influence LP gain by nao.

You could also add a tea buff, but it doesn't change things much honestly.


So just for chair quality, then? Wonder how much of a bonus it provides when feasting (if any extra).
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Re: Game Development: Boner

Postby Sevenless » Mon Jul 22, 2013 5:03 am

MagicManICT wrote:
Sevenless wrote:Skull quality was confirmed not to influence LP gain by nao.

You could also add a tea buff, but it doesn't change things much honestly.


So just for chair quality, then? Wonder how much of a bonus it provides when feasting (if any extra).


Kinda makes sense, otherwise the LP returns off a high psy skull could easily be 10% total LP.
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Re: Game Development: Boner

Postby Frddyk4 » Wed Jul 24, 2013 7:08 am

character died, thought id post the info here, in case it might help with who knows what. underdeveloped skull q19 came out of these stats. takes 19 attention. ill try to post the amount of LP i get off it once it finishes.

Values
Strength 97
Agility 67
Intelligence 38
Constitution 59
Perception 47
Charisma 23
Dexterity 30
Psyche 19
Unarmed Combat 70
Melee Combat 20
Marksmanship 50
Exploration 50
Stealth 1
Sewing 1
Smithing 55
Carpentry 60
Cooking 80
Farming 10
Survival 55
Personal Beliefs
Nature -5
Life 5
Civil -5
Night 0
Martial -5
Change 5

LP from amelias skull was 61,543.
Last edited by Frddyk4 on Sun Jul 28, 2013 9:47 pm, edited 1 time in total.
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Re: Game Development: Boner

Postby jordancoles » Fri Jul 26, 2013 6:30 am

God fucking damnit
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