Game Development: Bye, bye, Brodgar.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bye, bye, Brodgar.

Postby Jackard » Sat Oct 31, 2009 9:22 am

An update harmful to new players and retaining existing ones? Excellent! Let's patch it in along with the rest of our past careless decisions that harm new players like swimming and QL visibility based on perception~
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Re: Game Development: Bye, bye, Brodgar.

Postby Gaiadin » Sat Oct 31, 2009 9:26 am

Delamore wrote:
niltrias wrote:So copy CoB and have a "starter" village with a charterstone, and after people have lived there for a while, permit them access to your non-charterstone cities. Once you swear them in, they can still port to the distant city. They dont have to take any 2-hour boat rides.

Requirements for being goons:
Well you wall your town up alot to keep people out
Then you keep a few people with access to an account that can invite people
Then you build ANOTHER TOWN which has to always have people active to teach the newbies coming in
You need to wall around a crossroad here as deep as your town is, because it would make your town unsafe if it wasn't walled
Then you need tons of agility food (while fucking the newbies stats unless you got tons of every other type for balance) so you can get them to the next town
You also need the magical ability to keep them from quitting during this process

Technically you wouldn't be REQUIRED to get them enough agi to quick travel right? And you wouldn't need to keep a dangerous crossroad. I mean, as it is now they still have to walk right? So if you built a starter village near the Ring, you could continue business as usual and still have them walk to your city?

Edit: Sorry I should mention. I think that having to do this is completely silly and not conducive to the game at all to have random shell villages scattered about for the sole purpose of creating a login point.
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Re: Game Development: Bye, bye, Brodgar.

Postby Jackard » Sat Oct 31, 2009 9:27 am

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Re: Game Development: Bye, bye, Brodgar.

Postby Delamore » Sat Oct 31, 2009 9:28 am

Really as it is, it is impossible for the devs to have a test server.
But it would be really nice for things like this to be posted on the forums before they get added so everyone from every playstyle can poke their own holes in it.
This may have looked fine for any town that is peaceful or non forum recruiting, but Chernobyl as neither suffers the most from this.
Goons probably make up the largest group of players from a single source, and it has become clear that they are also the most productive for the game its self.

IRC? Goons made it and keep it going.
Huge recruitment drives that bought in huge influxes of players from all different forums (4chan, SA and facepunch)? Goons worked together out of their own time to do this.
A huge newbie guide that properly introduces newbies to the game? Goons (There is more coming that we haven't cleaned up too)
Maplib? Goons
Last edited by Delamore on Sat Oct 31, 2009 9:44 am, edited 2 times in total.
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Re: Game Development: Bye, bye, Brodgar.

Postby niltrias » Sat Oct 31, 2009 9:29 am

Delamore wrote:Or the what ever the fuck of Bottleneck? The one you hear almost nothing of because it's JUST THAT ACTIVE?


Last time I was there, and for a long time before it, it was pretty lively. Inactive in forum does not equal inactive in game. Speaking of which, I think I will take this opportunity to resume game activity and cease forum activity.
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Re: Game Development: Bye, bye, Brodgar.

Postby Jackard » Sat Oct 31, 2009 9:32 am

Out of everything the two could have developed.... why this?






Couldnt we have at least gotten those long range invites?
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Re: Game Development: Bye, bye, Brodgar.

Postby Delamore » Sat Oct 31, 2009 9:45 am

Jackard wrote:Couldnt we have at least gotten those long range invites?

Not without a proper unique name system.
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Re: Game Development: Bye, bye, Brodgar.

Postby jorb » Sat Oct 31, 2009 10:02 am

The RoB is a maze of abandoned claims and half-built decaying palisades that takes hours to simply leave.

Spawning needs to become more decentralized, as the RoB right now drives away more players than any other single aspect of the game.

Newbs must spawn in civilized areas, i.e. villages.

Scenario 1: Noone builds charter stones. The RoB is just as it was.

Scenario 2: One town builds a charter stone. That town is now the new Ring of Brodgar, except someone feels responsible for it, and can control crowd throughput via claims, walls, helpful runestones and revoked privileges.

Scenario 3: Two or more towns build stones. Population distribution.
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Re: Game Development: Bye, bye, Brodgar.

Postby Delamore » Sat Oct 31, 2009 10:04 am

jorb wrote:The RoB is a maze of abandoned claims and half-built decaying palisades that takes hours to simply leave.

Spawning needs to become more decentralized, as the RoB right now drives away more players than any other single aspect of the game.

Newbs must spawn in civilized areas, i.e. villages.

Scenario 1: Noone builds charter stones. The RoB is just as it was.

Scenario 2: One town builds a charter stone. That town is now the new Ring of Brodgar, except someone feels responsible for it, and can control crowd throughput via claims, walls, helpful runestones and revoked privileges.

Scenario 3: Two or more towns build stones. Population distribution.

This counters none of the arguments made against the system, it just displays what is obvious to us all.
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Re: Game Development: Bye, bye, Brodgar.

Postby btaylor » Sat Oct 31, 2009 10:05 am

jorb wrote:The RoB is a maze of abandoned claims and half-built decaying palisades that takes hours to simply leave.

Spawning needs to become more decentralized, as the RoB right now drives away more players than any other single aspect of the game.

Newbs must spawn in civilized areas, i.e. villages.

Scenario 1: Noone builds charter stones. The RoB is just as it was.

Scenario 2: One town builds a charter stone. That town is now the new Ring of Brodgar, except someone feels responsible for it, and can control crowd throughput via claims, walls, helpful runestones and revoked privileges.

Scenario 3: Two or more towns build stones. Population distribution.


Sadly a few towns think this is their own personal game and refuse to share with anyone else unless they have the final say.
The unfed mind devours itself. - Gore Vidal
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