We've been fixing your exploits, and here's what's new.
Dead player objects ("bodies", to you simple folk) can be destroyed as soon as their players are logged out. A blood spurt animation indicates if the player is still logged in.
Hearths created through hearth spawning have no soak and significantly less health than normal/built hearths.
Fixed another version of the bugram 'sploit.
Destroying construction objects no longer costs HHP.
Houses and strongboxes now require some drying time before they can be built.
Rams, houses and walls now present the amount of time left before they can be built/used.
There's now a five minute limit on how often you can hearth spawn a new character in any given, local area.
Enjoy.
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jorb
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- Location: Here, there and everywhere.
Game Development: Keeping up with the Joneses
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Game Development: Keeping up with the Joneses
Not bad... Not bad at all.
I appreciate the patch notes. Good job guys.
I appreciate the patch notes. Good job guys.
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Game Development: Keeping up with the Joneses
i bet jorb wishes he could go back to actually working on the game instead of just cleaning up after shit-heads 
Karede wrote: It takes a special kind of autism to play this game
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Kaios
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painhertz
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- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Game Development: Keeping up with the Joneses
Very nice.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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CloudJhi
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- Location: The Pearl of the Orient
Re: Game Development: Keeping up with the Joneses
This is great, and quite welcome news.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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RJT
- Posts: 1186
- Joined: Sun Jan 30, 2011 11:14 pm
Re: Game Development: Keeping up with the Joneses
Hey jorb, you're my hero, thanks you sir.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Game Development: Keeping up with the Joneses
Most interesting. Time to figure out how to add it to enders. I assume it wont show up till someone adds it.jorb wrote: Rams, houses and walls now present the amount of time left before they can be built/used.
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Tiberium
- Posts: 241
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Re: Game Development: Keeping up with the Joneses
great fixes thanks guys!
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Game Development: Keeping up with the Joneses
What are the drying times anyways Jorb?