We've been fixing your exploits, and here's what's new.
Dead player objects ("bodies", to you simple folk) can be destroyed as soon as their players are logged out. A blood spurt animation indicates if the player is still logged in.
Hearths created through hearth spawning have no soak and significantly less health than normal/built hearths.
Fixed another version of the bugram 'sploit.
Destroying construction objects no longer costs HHP.
Houses and strongboxes now require some drying time before they can be built.
Rams, houses and walls now present the amount of time left before they can be built/used.
There's now a five minute limit on how often you can hearth spawn a new character in any given, local area.
Enjoy.