Game Development: All Hallows' Eve

Announcements about major changes in Haven & Hearth.

Game Development: All Hallows' Eve

Postby jorb » Sun Nov 01, 2009 7:02 am

We've been developing tonight, and here's what's new.

Fix: Charter Stones can now be turned on or off by lawspeakers and cheiftains. It is also always possible to start by The Ring of Brodgar, pending a better solution. If you wish to start by an active charter stone, look for a cellar door in the character creation room.

Fishing: Fishing poles now require hooks, lures and lines. All string items count as lines. A few lures are now craftable, as are a few hooks. Craft -> Tools -> Fishing gear. What you catch when fishing might seem completely fucking random. It is not. It depends on the following factors: Time of day, astronomical conditions, lure, hook and line type as well as quality on those. Where you fish also plays part. Silk moths, worms, leeches, and earthworms can be used as bait. Dig for earthworms in the forest. Baits, unlike lures, must be replaced after each attempt at catching a fish. You do not always catch fish when throwing out the line. In short, spit in the water and pray that the stars are right... and all the other less-than-obvious factors that come into play here.

All Hallows' Eve: Pumpkin Hat (scary-cool) and scythe now available. Sadly, it'll be two ingame weeks before any pumpkins are finished growing. Come pick up seeds by the blasted abomination in the middle of the map.

Edit: You harvest faster while having the scythe equipped, obviously.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: All Hallows' Eve

Postby XkrikX » Sun Nov 01, 2009 7:03 am

goodies
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Re: Game Development: All Hallows' Eve

Postby Frelock » Sun Nov 01, 2009 7:45 am

Out of curiosity, are there any "astronomical conditions" other than the phase of the moon? You know, planets aligning, Virgo in the southern sky, that sort of thing.
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Re: Game Development: All Hallows' Eve

Postby Peter » Sun Nov 01, 2009 7:50 am

Behold, the last refuge of the newb is gone.

All the other stuff is wonderful, though.
Surprise.
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Re: Game Development: All Hallows' Eve

Postby bajuba » Sun Nov 01, 2009 7:58 am

Image
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Re: Game Development: All Hallows' Eve

Postby loftar » Sun Nov 01, 2009 8:07 am

Peter wrote:Behold, the last refuge of the newb is gone.

Hm? I get the feeling you must have misunderstood. It is actually back to how it was before yesterday, is it not?
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Re: Game Development: All Hallows' Eve

Postby RaptorJedi » Sun Nov 01, 2009 8:10 am

jorb wrote:Baits, unlike lures, must be replaced after each attempt at catching a fish.



I've got a worm in my inventory (I can't seem to equip it to the pole, so assuming it doesn't need to be), and it isn't going away.
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Re: Game Development: All Hallows' Eve

Postby MasterCatfish » Sun Nov 01, 2009 8:11 am

Is it survival which determines the quality of the lures and pole? Great addition, by the way. It means fishing will now be fun. But won't intelligence now be very difficult to level?

Edit- When you said to dig in the forest for worms, does that mean I won't find worms any place away from trees, or I just won't find them in fields/heaths? Also, is there any way I can influence my chance of successfully catching a fish? My odds seem pretty bad right now.
Last edited by MasterCatfish on Sun Nov 01, 2009 8:31 am, edited 2 times in total.
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Re: Game Development: All Hallows' Eve

Postby Onionfighter » Sun Nov 01, 2009 8:12 am

MasterCatfish wrote:But won't intelligence now be very difficult to level?


No, I just caught a q91 perch.

Is it still just perch?
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Re: Game Development: All Hallows' Eve

Postby bajuba » Sun Nov 01, 2009 8:18 am

this is fun
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