Game Development: All Hallows' Eve

Announcements about major changes in Haven & Hearth.

Re: Game Development: All Hallows' Eve

Postby loftar » Mon Nov 02, 2009 3:26 am

loftar wrote:
Potjeh wrote:Small interface suggestion: make it possible to right-click with a fishing pole part on a fully equipped fishing pole to just switch that part. Disassembling and reassembling the whole pole is unnecessary tedium.

QFT.

So there, this should be fixed now. I also made it so that using baits instead of lures makes you catch fish 100% of the time (it seemed reasonable since the bait is expended).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: All Hallows' Eve

Postby Gaiadin » Mon Nov 02, 2009 3:29 am

does it give LP now? And should we expect some useful fish cooking recipes soonish or will that be a while?
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Re: Game Development: All Hallows' Eve

Postby loftar » Mon Nov 02, 2009 3:32 am

It does give LP now, and as for the recipes, I certainly won't be adding them before Jorb wakes up and can extract the images and stuff for them, but even then I probably won't do it for a while. Suck as though it may, I do have schoolwork to do.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: All Hallows' Eve

Postby Gaiadin » Mon Nov 02, 2009 3:37 am

ooo Jorb claims he's waiting on you! Dev-off!
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Re: Game Development: All Hallows' Eve

Postby bajuba » Mon Nov 02, 2009 7:34 am

loftar wrote:It does give LP now, and as for the recipes, I certainly won't be adding them before Jorb wakes up and can extract the images and stuff for them, but even then I probably won't do it for a while. Suck as though it may, I do have schoolwork to do.


I'll help if I can. What classes are you taking.
Was Lawspeaker of Macomb in W2.
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Re: Game Development: All Hallows' Eve

Postby MadAlice » Mon Nov 02, 2009 3:00 pm

loftar wrote:
loftar wrote:
Potjeh wrote:Small interface suggestion: make it possible to right-click with a fishing pole part on a fully equipped fishing pole to just switch that part. Disassembling and reassembling the whole pole is unnecessary tedium.

QFT.

So there, this should be fixed now. I also made it so that using baits instead of lures makes you catch fish 100% of the time (it seemed reasonable since the bait is expended).



Are lures supposed to be permanent? My fishing pole stops working after a while and I have to make and attach a new lure.
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Re: Game Development: All Hallows' Eve

Postby sabinati » Mon Nov 02, 2009 3:03 pm

they have a chance to break or get lost or whatever
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Re: Game Development: All Hallows' Eve

Postby Sarge » Mon Nov 02, 2009 3:04 pm

No lures and hooks break from time to time and line also snaps now and again.
factnfiction101 wrote:^I agree with this guy.
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Re: Game Development: All Hallows' Eve

Postby loftar » Mon Nov 02, 2009 3:27 pm

The lure, hook and line each have a 1% chance of breaking each time you fish. (Except, at least for now, when using baits instead of lures, in which case only the bait is lost)
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Re: Game Development: All Hallows' Eve

Postby kLauE » Tue Nov 03, 2009 2:10 am

This Jackomask looks so hillarous.

Nice work jorb :D
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