Game Development: Vending Stand

Announcements about major changes in Haven & Hearth.

Re: Game Development: Vending Stand

Postby endit » Sun Nov 08, 2009 4:07 pm

I'd also be able to exchange items, something like this:
Image
Sorry, my english sucks ^_^'
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Re: Game Development: Vending Stand

Postby jorb » Sun Nov 08, 2009 4:15 pm

endit wrote:I'd also be able to exchange items, something like this:
Image


We obviously considered it. Problem number one is that you'd actually have to *have* one copy of the item you're asking for, which you might not have, and which feels fairly convoluted. Problem number two is that there are obviously several dimensions besides quality and quantity that you might want to determine in both asking and selling. Hitpoints on armor, debuffs or buffs if we add that. God knows what if we ever want to implement, as I suspect we will, more advanced items.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Vending Stand

Postby NaoWhut » Sun Nov 08, 2009 4:34 pm

An update is an update, thanks
and please continue :P
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Re: Game Development: Vending Stand

Postby endit » Sun Nov 08, 2009 4:44 pm

We obviously considered it. Problem number one is that you'd actually have to *have* one copy of the item you're asking for, which you might not have, and which feels fairly convoluted. Problem number two is that there are obviously several dimensions besides quality and quantity that you might want to determine in both asking and selling. Hitpoints on armor, debuffs or buffs if we add that. God knows what if we ever want to implement, as I suspect we will, more advanced items.

i do not understand the first problem, the list below should be complete, with all the items of the game, even if you do not have them.
anyway i understand the second point, the idea is unworkable.
Sorry, my english sucks ^_^'
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Re: Game Development: Vending Stand

Postby Fluffy » Sun Nov 08, 2009 4:56 pm

Epic update is epic. Must.. start... store..
Your ad here
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Re: Game Development: Vending Stand

Postby btaylor » Sun Nov 08, 2009 5:37 pm

I don't like the look of this. Prepare for a large outbreak of thefts.
The unfed mind devours itself. - Gore Vidal
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Re: Game Development: Vending Stand

Postby SynthesisAlpha » Sun Nov 08, 2009 6:08 pm

This feels largely useless.
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Re: Game Development: Vending Stand

Postby kimya » Sun Nov 08, 2009 6:21 pm

so, there are three stands already, head east the ROB for 30 seconds on the road. dang...

/edit
east, not west...
Last edited by kimya on Sun Nov 08, 2009 8:58 pm, edited 1 time in total.
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Re: Game Development: Vending Stand

Postby Agarrett » Sun Nov 08, 2009 6:47 pm

Now we just need shops and the ability to rotate construction items.

Can you access it from any direction? Or just the front?
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Re: Game Development: Vending Stand

Postby kimya » Sun Nov 08, 2009 6:56 pm

well, from any direction. but i would really love to rotate them. basically every shop is on the right of the road
cause nobody wants to access a shop from behind. that feels so odd...
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