rye130 wrote:A perfect solution would be not allowing 2 authority objects to be placed right next to each other
This... again.
EDIT: Nice fix though.
rye130 wrote:A perfect solution would be not allowing 2 authority objects to be placed right next to each other
factnfiction101 wrote:^I agree with this guy.
Slaya15 wrote:loftar wrote:Dear all,
I believe myself once again to have fixed the bug where animals can be "tamed" and used to demolish mostly anything. I'm sure you'll prove me wrong again, but at least it'll be in another way.
Also, authority objects now need to be built on paved tiles.
Does this mean we can still intentionally / unintentionally tame animals? Cause if they just run on the first shot, it's gonna be a pain in the ass to kill bears for newer players with under 250 UA.
MagicManICT wrote:Slaya15 wrote:loftar wrote:Dear all,
I believe myself once again to have fixed the bug where animals can be "tamed" and used to demolish mostly anything. I'm sure you'll prove me wrong again, but at least it'll be in another way.
Also, authority objects now need to be built on paved tiles.
Does this mean we can still intentionally / unintentionally tame animals? Cause if they just run on the first shot, it's gonna be a pain in the ass to kill bears for newer players with under 250 UA.
Pretty sure I've never had a bear run on me when using a q10-15 sling. Course, it does take a good 30-45 minutes to kill one that way. The advantage a developed character has is lots of PER.
jordancoles wrote:Confirmed no balls and you guys officially win
Slaya15 wrote:firing every time your at 80%~ aim?
Xcom wrote:: O
Loftar is back : D
Always a cheerful sight seeing a dev post.
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