Game Development: Musical Chair

Announcements about major changes in Haven & Hearth.

Re: Game Development: Musical Chair

Postby UnsubRedun » Sun Nov 15, 2009 2:02 am

sabinati wrote:these


Second.
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Re: Game Development: Musical Chair

Postby CG62 » Sun Nov 15, 2009 3:54 am

UnsubRedun wrote:
sabinati wrote:these


Second.


Third.
Image
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Re: Game Development: Musical Chair

Postby jazman » Mon Nov 16, 2009 11:17 am

CG62 wrote:
UnsubRedun wrote:
sabinati wrote:these


Second.


Third.


Fourth!
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Re: Game Development: Musical Chair

Postby Jevon » Mon Nov 16, 2009 12:07 pm

jazman wrote:
CG62 wrote:
UnsubRedun wrote:
Second.


Third.


Fourth!


Fifth! <- what is this again?
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Re: Game Development: Musical Chair

Postby ZephNecro » Mon Nov 16, 2009 12:39 pm

color coding things is just silly

Wooden signs is a better idea.
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Re: Game Development: Musical Chair

Postby Jevon » Mon Nov 16, 2009 12:41 pm

Noticeboards that you can pin parchment to, acts like a container but only for parchment.
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Re: Game Development: Musical Chair

Postby Peter » Mon Nov 16, 2009 6:47 pm

IRON MAKES RED!
YOU FOOL!

Iron is never used to make black dye; the most common red pigments have red in them. If you don't believe me that Iron is red, look at blood. Or rust for that matter.

Use ash for black dye.
Anyway, that's all been discussed before. I just love putting a couple of cabinets in mah boat and moving more straw than I know what to do with.
Surprise.
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Re: Game Development: Musical Chair

Postby Jackard » Mon Nov 16, 2009 7:14 pm

the surface of Mars is actually black
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Re: Game Development: Musical Chair

Postby Jevon » Mon Nov 16, 2009 7:18 pm

Blood isn't red because of iron.
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Re: Game Development: Musical Chair

Postby Seizure » Mon Nov 16, 2009 7:30 pm

Why is blood red then Jevon?
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