Game Development: Musical Chair

Announcements about major changes in Haven & Hearth.

Re: Game Development: Musical Chair

Postby Peter » Mon Nov 16, 2009 11:16 pm

ZephNecro wrote:When are we going to have a method of seeing the building ql?


Stop derailing my thread about blood to talk about your totally reasonable questions about needed features!
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Musical Chair

Postby UnsubRedun » Tue Nov 17, 2009 12:00 am

Yeah you asshole.

Seriously though, that would be super, now that quality effects things other than possibly decay.
User avatar
UnsubRedun
 
Posts: 54
Joined: Sat Aug 01, 2009 7:50 am

Re: Game Development: Musical Chair

Postby Jackard » Tue Nov 17, 2009 1:28 am

do jorb's trolls bleed red, black, or green blood?
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Musical Chair

Postby Golbez » Tue Nov 17, 2009 1:44 am

They don't. They're all robots.

Most goons on the other hand are trolls so I suppose green would be appropriate for them.
Golbez
 
Posts: 100
Joined: Mon Jul 13, 2009 5:18 am

Re: Game Development: Musical Chair

Postby UnsubRedun » Tue Nov 17, 2009 2:09 am

Look, we just got over the blood thing. Make a thread in the inn if you really have something you need to say about it.

Anyway, does quality even have an effect on how much a building is hit by decay? I'd imagine so, but I've never noticed anything special about using high quality materials.
User avatar
UnsubRedun
 
Posts: 54
Joined: Sat Aug 01, 2009 7:50 am

Re: Game Development: Musical Chair

Postby Jackard » Tue Nov 17, 2009 4:20 am

Golbez wrote:Most goons on the other hand are trolls so I suppose green would be appropriate for them.

how implausible
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Musical Chair

Postby Peter » Tue Nov 17, 2009 4:54 am

LLLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Musical Chair

Postby Peter » Tue Nov 17, 2009 4:55 am

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGG!
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Musical Chair

Postby UnsubRedun » Tue Nov 17, 2009 5:19 am

Even in the context of a thread derail was was stupidly unnecessary.
User avatar
UnsubRedun
 
Posts: 54
Joined: Sat Aug 01, 2009 7:50 am

Re: Game Development: Musical Chair

Postby Avu » Mon Nov 23, 2009 8:49 pm

Now that the cupboard are immobile while full can we please have them not degrade faster outside? Or can we get a similar or god willing larger outside immobile container?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 2923
Joined: Sat Oct 31, 2009 1:00 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 12 guests