Lightning4 wrote:Hrm. Preliminary HP testing seems to tell a different story, at least via manual destruction.
From what I can see, it actually still has more HP (or at least as much as) a wicker basket. So theoretically, a cupboard should most certainly survive as long as a wicker basket on pavement. Due to the random nature of decay, it could take a while before the cupboard even lands a decay cycle.
I guess only testing it will show just how hard it gets hit by decay.
Repairing with boards is still a pain in the ass anyway.
And it's still pretty risky. A stiff breeze could knock these things out, unlike chests.
Laremere wrote:Lightning4 wrote:Hrm. Preliminary HP testing seems to tell a different story, at least via manual destruction.
From what I can see, it actually still has more HP (or at least as much as) a wicker basket. So theoretically, a cupboard should most certainly survive as long as a wicker basket on pavement. Due to the random nature of decay, it could take a while before the cupboard even lands a decay cycle.
I guess only testing it will show just how hard it gets hit by decay.
Repairing with boards is still a pain in the ass anyway.
And it's still pretty risky. A stiff breeze could knock these things out, unlike chests.
The damage taken by a decay hit is different for each item.
Also, man up guys. You got a giant piece of storage, but it comes at the price of having to be outside. Build a stone mansion and fill it up with rows, and you'll have a crazy amount of storage. If this isn't big enough for your giant settlement, just build another mansion. If you have enough people that you need that much storage, you have enough people to pull this off.
Laremere wrote:Lightning4 wrote:Hrm. Preliminary HP testing seems to tell a different story, at least via manual destruction.
From what I can see, it actually still has more HP (or at least as much as) a wicker basket. So theoretically, a cupboard should most certainly survive as long as a wicker basket on pavement. Due to the random nature of decay, it could take a while before the cupboard even lands a decay cycle.
I guess only testing it will show just how hard it gets hit by decay.
Repairing with boards is still a pain in the ass anyway.
And it's still pretty risky. A stiff breeze could knock these things out, unlike chests.
The damage taken by a decay hit is different for each item.
Also, man up guys. You got a giant piece of storage, but it comes at the price of having to be outside. Build a stone mansion and fill it up with rows, and you'll have a crazy amount of storage. If this isn't big enough for your giant settlement, just build another mansion. If you have enough people that you need that much storage, you have enough people to pull this off.
Laremere wrote:Oh shut up Delamore. You of all people know this is an alpha. They do things on their schedule when they want to and when they have the time to.
Laremere wrote:The torch post is a copy and paste of the candle stand's code, changing a few things. They showed a picture of it drawn many months ago, but it was just now implemented.
Besides, crates aren't going to be an all saving container. They implement something with double storage of the chest, but the downside is that it has to stay indoors. They're not going to go an implement a container that has the massive storage space that would you're looking for without some downside.
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