Game Development: Civilization Census

Announcements about major changes in Haven & Hearth.

Re: Game Development: Civilization Census

Postby moonshield » Thu Jun 11, 2009 7:24 am

The road network is quite impressive
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Re: Game Development: Civilization Census

Postby Blaze » Thu Jun 11, 2009 7:27 am

So successful bloom processing is increased to 66% for full industry?
Heck yes! I just turned 14 bloom into 13 wrought iron!

Also, now I don't have to worry about patrolling the nearby roads for foxes now, glad to see how the game's coming along.
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Re: Game Development: Civilization Census

Postby sami1337 » Thu Jun 11, 2009 10:08 am

Nice update. I knew you guys would give us something awesome.
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Re: Game Development: Civilization Census

Postby Malicus » Thu Jun 11, 2009 10:24 am

Oh, another question... do those maps update automatically, or are they just snapshots?
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Re: Game Development: Civilization Census

Postby kimya » Thu Jun 11, 2009 11:01 am

Oh boy, this map is better than Google Earth!!!
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Re: Game Development: Civilization Census

Postby loftar » Thu Jun 11, 2009 1:06 pm

For now, they are only snapshots (they're just the output of a program I made for kicks and giggles). It will probably change with time, though. Sooner or later, I'll implement regular minimap updates, for example, and probably a world map with per-player "fog of war".
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Civilization Census

Postby Rift » Thu Jun 11, 2009 1:29 pm

The maps are interesting/fun and useful.. nice to know that road we built to giant forest has more utility then ever, now that finding more dangerous monsters will be harder
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Re: Game Development: Civilization Census

Postby Cpowa » Thu Jun 11, 2009 2:19 pm

Can we have a scale on the map please ???
(in united of international system (UI so in meter or kilometer) and not in miles or other.)
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Re: Game Development: Civilization Census

Postby niltrias » Thu Jun 11, 2009 2:38 pm

For scale, I say we use something not in current use. Like a league. Maybe make 1 league - 100 squares? easy to measure off in tens, and 5 leagues would be a fair distance.

Also, I love the civ thing, but I for one would rather see more intense and less broad effects of homefires. So with, say, 5 homefires, anywere could be level 2 and with 10 level 1, but the effect doesnt spread as far. Then you would see scattered islands of civilization with danger in between, which I would much prefer.
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Re: Game Development: Civilization Census

Postby sami1337 » Thu Jun 11, 2009 3:09 pm

Scale: 1 pixel a tile.
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