Chakravanti wrote:
RS is fucking super grindy. It makes you preform a FUCKTON of worthless items just to getj anywhere worth producing shit.
The reason H&H current system is better is simply because while you earn LP for whatever you need it for you can ALWAYS be doing SOMETHING USEFUL. This ability to vary ones own task is what makes H&H like %90 less grindy than runescape.
Yes! YES! That's exactly IT!
In those "realistic" games, you usually begin with producing vendor trash.
If you are mining, you go from normal, unmagical iron to the highly magical Unobtainium. Every miner has to mine iron first, so it's plentiful. It's the worst metal, so it's only useful for noobs - who can easily mine them themselves.
When you are smithing, you first make a low DPS dagger to the high DPS claymore (or whatever). Every weaponsmith has to make daggers first, so they're plentiful. It's the worst weapon, so it's only useful for noobs, who can easily make them themselves.
When you are tailoring...
I hope you get the drift.
(Yeah, no idea about the items in Runescape, but you get the principle)
In H&H you only need to make wicker baskets for a few hours or so, until you get hearth magic. After that, you can basically start to make something useful by building your own camp!
You don't need to hunt Lvl I foxes until you can hunt Lvl X bears.
You don't have to plant low Q wheat to raise your farming, until you have both high farming and high Q wheat.
You could do that, but you don't have to! You could as well farm, until you can kill Lvl X bears!
It's this flexibility that makes things interesting and somewhat stabilizes the prizes!