niltrias wrote: On the other hand, sticking more metal onto the sword isnt going to make it a better sword.
Not sure which culture did it but um. Yeah you can. There is a form of Tempering where Iron and Steel is combined and formed before its hammered out and folded back on itself over a new layer of steel/iron to be hammered together again. Strengthening the core. Like I said I can't remember which Culture it was but it did happen...
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But who says that you have to use more metal to make the sword better. I mean in the game how long does it take to beat out a sword. (Don't know myself cause I farm more then anything else) so you could easily suspend belief to assume that the smith is tempering the sword further to make it stronger. Add a bucket of water to a recipe to temper it and there you go...
Add in a chance to fail after so many workings and the sword breaks or no longer able to be tempered further. There can also be a timer saying that when a sword is made you have 10mins say to begin the tempering process else it cools enough that it keeps its shape and if you start the Tempering it shatters. But that's with a sword...
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Armour can be hardened by layering the metal through time (see plate mail in its true form), Some armour is able to be shaped after cooling, actually that's how repairs were done. Add in Whetstones and a Sharpening Skill that comes after the swordmaking skill (what ever that is) and there you go another way to gain LP for Smithing, Add repair work that requires a recipe or skill itself. (course I could be ignorant and you already get a good amount of LP from repairing weapons and armour)...
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What about adding a Thresher skill or something. That way seeds can be sorted or even averaged. Like the idea that Wheat is collected and put into tray that are flicked into the air, the good seeds are collected as they fall to the earth faster then the lower quality seeds and the husks of the bad ones. Once again spending belief...
Not like Farming needs another way to gain LP for that skill alone...
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If clothing degraded over time, the need for Linen clothes to be repaired and produced increases, I mean I am sure that nearly 90% of the people in the old map were wearing the same Linen Clothes that came with their character at the start. This would increase the Sewing skills need and such. Linen has more uses after Banner Construction and so on...
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Picking Plants and skinning animals are clearly a survival orientated skill and I mean if you are leveling that skill up you are already doing enough work to 'grind' that work. Same goes for Cooking. I mean come on, there are 3 different steps needed to cook something isn't there unless grinding wheat to flour moves towards the Farming skill. Then there is carpentry. I had made over 20 Barrels once and a good amount of log cabins, then there is palisades and chairs and wooden plows, beds, idols, claimstakes.... Need I go on. If Carpentry did more clear results to those works...
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We already do a lot of 'Grindy' work to get the LP already, the only difference is that at this moment there is no clear way for Newbs to get higher levels without making Vendor trash, but by allowing refinement, taking into account repairs and other things that come to nature with those skills and goods. There is an easier method...
Note: Ah shit. Text Wall...
Note 2: Kinda wrong thread to be talking about something like this though huh...