Game Development: Inventories.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Inventories.

Postby ZephNecro » Sun Nov 22, 2009 7:40 am

Cupboards can only be moved if they are empty.

D=
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Re: Game Development: Inventories.

Postby Leonon » Sun Nov 22, 2009 7:40 am

jorb wrote:
Dwarfu wrote:I can't pick up my cupboard to move it...client is updated.


Stealth update: Cupboards can only be moved if they are empty.
Some cupboards are currently stuck in container holding objects due to this.
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Re: Game Development: Inventories.

Postby jorb » Sun Nov 22, 2009 7:40 am

sabinati wrote:see edit


This. ;)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Inventories.

Postby sabinati » Sun Nov 22, 2009 7:41 am

jorb wrote:
Dwarfu wrote:I can't pick up my cupboard to move it...client is updated.


Stealth update: Cupboards can only be moved if they are empty.


it makes sense why you would do that, but how do we get the cupboards that currently have stuff in them out of the boats that they were in before the change was made?
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Re: Game Development: Inventories.

Postby theTrav » Sun Nov 22, 2009 7:41 am

sabinati wrote:
jorb wrote:
Dwarfu wrote:I can't pick up my cupboard to move it...client is updated.


Stealth update: Cupboards can only be moved if they are empty.


it makes sense why you would do that, but how do we get the cupboards that currently have stuff in them out of the boats that they were in before the change was made?

Same problem
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Re: Game Development: Inventories.

Postby Leonon » Sun Nov 22, 2009 7:42 am

Hehe, shift clicking seeds in a bag tries to add them to the bag. Seeds in bags can't be used to plant grass either.
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Re: Game Development: Inventories.

Postby jorb » Sun Nov 22, 2009 7:49 am

sabinati wrote:
jorb wrote:
Dwarfu wrote:I can't pick up my cupboard to move it...client is updated.


Stealth update: Cupboards can only be moved if they are empty.


it makes sense why you would do that, but how do we get the cupboards that currently have stuff in them out of the boats that they were in before the change was made?


I'm tempted to say: No one to blame but yourself, but I'm a kind soul. Loftar has fixed it so that boats now scatter their contents when destroyed (which they should do anyway). We'll reboot the server and you can smash the boats and/or carts to get your stuff.

Viva Piñata! :D
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Re: Game Development: Inventories.

Postby theTrav » Sun Nov 22, 2009 7:52 am

jorb wrote:Viva Piñata! :D

Lol,
I saw the message and my first thought was "crap, he's going to beat us all with sticks!"
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Re: Game Development: Inventories.

Postby Lothaudus » Sun Nov 22, 2009 7:52 am

22-Nov-09, The Day the Boats Died.
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Re: Game Development: Inventories.

Postby sabinati » Sun Nov 22, 2009 7:54 am

initial thoughts on seedbags: more trouble than they're worth

are you opposed to requiring 4x the resources, 4x the inventory space, and holding 4x as more?

also fix the shift rightclick planting?
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