Keeping you Posted, #0

Announcements about major changes in Haven & Hearth.

Re: Keeping you Posted, #0

Postby DDDsDD999 » Mon Oct 06, 2014 9:34 pm

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Re: Keeping you Posted, #0

Postby overtyped » Mon Oct 06, 2014 10:06 pm

DDDsDD999 wrote:Image

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Re: Keeping you Posted, #0

Postby painhertz » Mon Oct 06, 2014 10:56 pm

I'm definitely feeling it. It seems you perhaps already have more than was in Salem when we started Alpha? My memory is kind of fried but I don't remember there being even enough to hold interest for over an hour. My question is this: The graphical upgrades are beautiful in my opinion but what are you guys thinking of by way of improving combat, sieges, village/town/city tools (Social tools) and the like? Same curio system or something different? We've seen pretty pictures but do you guys even have a framework yet for what will be different?
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Re: Keeping you Posted, #0

Postby overtyped » Mon Oct 06, 2014 11:10 pm

painhertz wrote:I'm definitely feeling it. It seems you perhaps already have more than was in Salem when we started Alpha? My memory is kind of fried but I don't remember there being even enough to hold interest for over an hour. My question is this: The graphical upgrades are beautiful in my opinion but what are you guys thinking of by way of improving combat, sieges, village/town/city tools (Social tools) and the like? Same curio system or something different? We've seen pretty pictures but do you guys even have a framework yet for what will be different?

Why does hafen need improving? You seen those screenshots bra?
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Re: Keeping you Posted, #0

Postby painhertz » Mon Oct 06, 2014 11:15 pm

The purpose, as I recall, wasn't to make (Haven 2.0) prettier but to change systems that couldn't easily be changed in it's current incarnation and to rework things like combat, seiging etc etc.
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Re: Keeping you Posted, #0

Postby LadyV » Mon Oct 06, 2014 11:34 pm

I like the new mine hole image. :) The paving wrapping tot he terrain is interesting as well.
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Re: Keeping you Posted, #0

Postby loftar » Tue Oct 07, 2014 12:21 am

painhertz wrote:The purpose, as I recall, wasn't to make (Haven 2.0) prettier

It wasn't the only purpose, but it definitely was among those things we wanted to do. :)
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Re: Keeping you Posted, #0

Postby jordancoles » Tue Oct 07, 2014 1:20 am

loftar wrote:
painhertz wrote:The purpose, as I recall, wasn't to make (Haven 2.0) prettier

It wasn't the only purpose, but it definitely was among those things we wanted to do. :)

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Re: Keeping you Posted, #0

Postby overtyped » Tue Oct 07, 2014 1:33 am

Hey loftar, how are you going to handle night and day?
Last edited by overtyped on Tue Oct 07, 2014 1:35 am, edited 1 time in total.
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Re: Keeping you Posted, #0

Postby loftar » Tue Oct 07, 2014 1:34 am

"Handle" in just what way? I'm sure you can see the graphical sunrise in the screenshot.
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